This was a good effort, Ardulus!
It's certainly unique, to say the least. Pogo sticking my way across a series of gradually sinking platforms is something I don't think I've seen before. I also really appreciate the effort to support both the keyboard and touch screen, even though I personally find it difficult to use the mouse to work the menus when the arrow keys are used for gameplay. It'd be nice if I could rebind them.
The game looks nice enough, though the music can be a tad repetitive at times. Jumping around feels servicible, but the way platforms are placed often led me into a trap and it feels like there could be more audiovisual feedback. The only really urgent thing I think you should look into is the second level, where the foreground platforms and background moves, but not the spikes on the ground:
Outside of capturing that demo footage, this made me feel pretty dizzy from the jumbled perspective. Hopefully this isn't too difficult to fix.