Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1380209 Posts in 65797 Topics- by 58187 Members - Latest Member: rarbgproxys

August 05, 2020, 06:23:55 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsGrave Complex - Mobile Survival / Tower Defense Fusion
Pages: 1 ... 5 6 [7]
Print
Author Topic: Grave Complex - Mobile Survival / Tower Defense Fusion  (Read 10481 times)
BeardLogic
Level 2
**


View Profile WWW
« Reply #120 on: May 30, 2020, 08:05:09 AM »

Problems with lasers?  Have you tried unplugging it?





Logged
BeardLogic
Level 2
**


View Profile WWW
« Reply #121 on: June 05, 2020, 09:40:29 PM »

All the assets and core mechanics for Corruption mode are in!  So here's a video showing off some of the newest ones.





Logged
BeardLogic
Level 2
**


View Profile WWW
« Reply #122 on: June 20, 2020, 08:48:27 AM »

I wasn't thrilled with the previous system I had in place for the melee animations so I changed it up.  Not only do they look better, they also feel better to use.





Logged
BeardLogic
Level 2
**


View Profile WWW
« Reply #123 on: June 27, 2020, 03:29:41 PM »

I've been busy finalizing corruption mode!  Aside from the various bug fixes and polish I've also been populating the rogue-lite menu and updating the build menu. 





Logged
BeardLogic
Level 2
**


View Profile WWW
« Reply #124 on: July 03, 2020, 08:44:13 PM »

More stuff behind the scenes but I managed to update the UI a bit.




Logged
BeardLogic
Level 2
**


View Profile WWW
« Reply #125 on: July 10, 2020, 09:06:32 PM »

The last bit of work is taking longer than expected but I'm excited to get the game out into peoples hands!

Update: Well more work on the corruption menu this week.  I've removed the tabs at the bottom and opted for a scrolling canvas instead.






Logged
BeardLogic
Level 2
**


View Profile WWW
« Reply #126 on: July 17, 2020, 09:52:27 PM »

Showing off the Area Search skill being used to clear up the aftermath of defending a POI.





Logged
BeardLogic
Level 2
**


View Profile WWW
« Reply #127 on: July 25, 2020, 02:18:17 PM »

I've been spending a lot of my time testing and bug fixing so I though I would share some of the game-play footage I was able to capture.





Logged
BeardLogic
Level 2
**


View Profile WWW
« Reply #128 on: August 01, 2020, 08:57:44 AM »

I've been revisiting a number of features of the game that I haven't look at in a while (months probably!).  Some of them required fixes and well, though I would enhance some of them too.





Logged
Pages: 1 ... 5 6 [7]
Print
Jump to:  

Theme orange-lt created by panic