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1411512 Posts in 69376 Topics- by 58430 Members - Latest Member: Jesse Webb

April 26, 2024, 05:40:43 PM

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TIGSource ForumsCommunityDevLogsGrave Complex - Mobile Survival / Tower Defense Fusion
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Author Topic: Grave Complex - Mobile Survival / Tower Defense Fusion  (Read 18872 times)
BeardLogic
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« Reply #120 on: May 30, 2020, 08:05:09 AM »

Problems with lasers?  Have you tried unplugging it?





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BeardLogic
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« Reply #121 on: June 05, 2020, 09:40:29 PM »

All the assets and core mechanics for Corruption mode are in!  So here's a video showing off some of the newest ones.





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« Reply #122 on: June 20, 2020, 08:48:27 AM »

I wasn't thrilled with the previous system I had in place for the melee animations so I changed it up.  Not only do they look better, they also feel better to use.





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« Reply #123 on: June 27, 2020, 03:29:41 PM »

I've been busy finalizing corruption mode!  Aside from the various bug fixes and polish I've also been populating the rogue-lite menu and updating the build menu. 





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BeardLogic
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« Reply #124 on: July 03, 2020, 08:44:13 PM »

More stuff behind the scenes but I managed to update the UI a bit.




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« Reply #125 on: July 10, 2020, 09:06:32 PM »

The last bit of work is taking longer than expected but I'm excited to get the game out into peoples hands!

Update: Well more work on the corruption menu this week.  I've removed the tabs at the bottom and opted for a scrolling canvas instead.






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« Reply #126 on: July 17, 2020, 09:52:27 PM »

Showing off the Area Search skill being used to clear up the aftermath of defending a POI.





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« Reply #127 on: July 25, 2020, 02:18:17 PM »

I've been spending a lot of my time testing and bug fixing so I though I would share some of the game-play footage I was able to capture.





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« Reply #128 on: August 01, 2020, 08:57:44 AM »

I've been revisiting a number of features of the game that I haven't look at in a while (months probably!).  Some of them required fixes and well, though I would enhance some of them too.





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« Reply #129 on: August 07, 2020, 08:51:37 PM »

Lots to show off this week.  I'm going over all the old features, making sure they all work and wrapping up loose ends!





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« Reply #130 on: August 14, 2020, 09:25:43 PM »

Happy times! More and more bug/balance fixes.  I think that's a good thing!





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« Reply #131 on: August 22, 2020, 11:04:00 AM »

More work on the exploration end of things with some improvements to jeep movement and a new jeep model!





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« Reply #132 on: August 29, 2020, 08:53:31 AM »

Work benches added back into the game AND some cool vertex animations.  If there's enough interest I would be happy to do a tutorial on the vertex animations.  They are actually fairly straight forward.





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« Reply #133 on: September 04, 2020, 07:53:36 PM »

I've been working on improved zombie navigation.  The file cabinets will no longer win!





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« Reply #134 on: September 18, 2020, 10:07:50 PM »

I've mostly been working on improving the game's performance, but there are a few content additions that are worth mentioning.





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« Reply #135 on: September 25, 2020, 09:57:50 PM »

New terrain corruption visuals and more searchable objects!





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« Reply #136 on: October 03, 2020, 10:11:53 AM »

As always there's more going on in the background than I can show but here's a couple new interesting things I've changed this week.





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« Reply #137 on: October 09, 2020, 10:23:34 PM »

Menu's looking far cleaner now I think!





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« Reply #138 on: October 16, 2020, 09:08:46 PM »

I wanted to show off a couple more visual changes.  I've finally added a decent amount of food to the game.  Aiming for ranged weapons has been updated and a minor update to trees!





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« Reply #139 on: October 24, 2020, 08:12:04 AM »

I thought some might find it interesting to see some of what is going on behind the scenes.  That and I didn't have anything new and exciting I could show off Smiley.  Enjoy!





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