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TIGSource ForumsCommunityDevLogsGrave Complex - Mobile Survival / Tower Defense Fusion
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Author Topic: Grave Complex - Mobile Survival / Tower Defense Fusion  (Read 18875 times)
BeardLogic
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« Reply #140 on: October 31, 2020, 08:36:08 AM »

Working on a couple promo videos for the game.  It would be very helpful to know which one you think is better, and/or how I might improve on either.






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BeardLogic
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« Reply #141 on: November 07, 2020, 09:10:04 AM »

Making changes on the promo video based on your feedback.  Please let me know what you think Smiley





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BeardLogic
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« Reply #142 on: November 14, 2020, 12:31:54 PM »

I've been making a number of improvements to the game!  A lot of them have come from your suggestions, so thank you very much!





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BeardLogic
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« Reply #143 on: November 28, 2020, 10:03:35 AM »

I've been adding some of the content I have been intending to while the build has been getting bashed for bugs.  Depending on the games initial reception I might spend some time adding more POI like the ones in this video.  Enjoy Smiley





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BeardLogic
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« Reply #144 on: December 05, 2020, 12:50:07 PM »

Alright, I'm back for another shot at this.  Please let me know what you think about the promo and if you have any suggestions for improvement.  Thank you!





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BeardLogic
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« Reply #145 on: December 11, 2020, 10:41:37 PM »

Lots of fixes this week, and I suspect there will be a lot more fixes and changes before the game is finished.  I hope to have Grave Complex in early access before the end of the year so if you're interested in helping I would more than welcome the support :D.





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BeardLogic
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« Reply #146 on: December 19, 2020, 12:42:06 PM »

An update to the build UI plus some important changes to currency.





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BeardLogic
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« Reply #147 on: January 23, 2021, 10:31:38 PM »

Added the bat and the buzz saw and a myriad of other things!





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BeardLogic
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« Reply #148 on: February 06, 2021, 02:21:04 PM »

The Seen: I've added a bunch of decorations to the terrain and updated object visibility
The Unseen: Achievements are implemented and I've started updating zombie assault missions.




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Devilkay
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Hi! First game-dev experience!


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« Reply #149 on: February 07, 2021, 09:19:37 AM »

I don't like so much the User Interface. Will you improve it?
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BeardLogic
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« Reply #150 on: February 07, 2021, 10:36:15 AM »

I don't like so much the User Interface. Will you improve it?

I would be open to changing it, it depends on what you dislike about it.  Do you have any suggestions / specific issues you don't like?
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BeardLogic
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« Reply #151 on: February 19, 2021, 10:37:32 PM »

Grave Complex | Dev Log 02/20/21 (UI + Zombie Assaults)





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BeardLogic
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« Reply #152 on: March 13, 2021, 01:14:23 PM »

I've added a bunch of improvements over the last 3 weeks.  So many that I couldn't get to them all in this video.  I hope to have this version available to everyone sometime in the coming week!





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BeardLogic
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« Reply #153 on: April 03, 2021, 03:54:39 PM »

Showing off laser combat and the new updated melee combat.





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BeardLogic
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« Reply #154 on: May 01, 2021, 01:08:39 PM »

Grave Complex is complete! Well sort of, there are a handful of tasks I need to round out before the official release, however it's in a very good state.  Don't believe me, wait for the DEMO to be released and give it a go yourself.





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BeardLogic
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« Reply #155 on: May 29, 2021, 05:13:10 PM »

Grave Complex is now officially released!  (Try the demo!)

Steam: https://store.steampowered.com/app/1491480/Grave_Complex/

Android: https://play.google.com/store/apps/details?id=com.BeardLogic.Grave_Complex

Android Demo: https://play.google.com/store/apps/details?id=com.BeardLogic.Grave_ComplexDemo





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