Shit 3 is released!
Shit 3 - Post mini-MortemShit 3 is a platformer where you can only walljump.
It was made in 7 days!
Why?I have been working on a big project for a long time now, felt burned out and wanted to make something small and complete and sell it, to go through all the stages of game developement, and remind myself, that games do get finished from time to time.
I took seven days vacation and started working.
HowThe game is a sequel to shit 2!
I knew how to make the core mechanic and I knew what I could do with it, so I felt confident that I could finish the game in 7 days.
construct 2 is pretty great for fast developement as well.
what went wrongI wasted 1-2 days, working on mechanics that I ended up cutting.
instead of quickly implementing them, testing them and then deciding wether or not they deserve a level, I made them all one after the other and only then tested them.
Then, when I got around to making the levels, I realised that 40% of the code I wrote was not necessary for the game.
Through that I did not have enough time to make really great soundeffects, even though I am still happy with the ones that are in the game right now, they could have been much better!
What went rightA lot of things, actually
![Smiley](https://forums.tigsource.com/Smileys/derek/smiley.gif)
The music and the palettes were made by friends. They both, independetly, did a great job and through sheer luck the palettes and songs fit together very well (imo at least ^^)!
The first ten levels of the game are my favourite levels I designed, ever.
There is simply nothing to remove and they teach players almost everything they need to know to beat the game!
The game as a whole offers a lot of content for a very short developement time, has a colorblind friendly option and is, in general, just a complete game!
ReleaseI did almost no marketing for the game, but it did pretty well anyways
![Smiley](https://forums.tigsource.com/Smileys/derek/smiley.gif)
It is only available on itch for now, but I am planning to support it for quite some time and port it to other platforms soon.
The futureAs soon as the game makes 100 dollars, I will put it on steam.
During that time, I will use the feedback from itch.io to get most of the bugs out and make the game better.
When it launches in Steam, I will finally write a press release and send out keys to youtubers.
Basically, I am planning a second launch of the game in a month or so
![Smiley](https://forums.tigsource.com/Smileys/derek/smiley.gif)
Since it controls with only 2 keys, there is also the possibility of an android/ios launch, but I have no expirience with those devices, and that may take longer.
Conclusionmaking Shit 3 in a week was a great expirience!
I learned a lot, not only about making games, but also about work/life balance and self imposed crunch.
It feels amazing to have a game actually for sale as well, so this week long project was a full success in my opinion and I am looking forward to doing something similar again, after the big project is released
![Smiley](https://forums.tigsource.com/Smileys/derek/smiley.gif)
Thanks for reading!
If you want to check out the game, you do that here:
https://stuffedwombat.itch.io/shit-3 here is the release gif:
![](https://i.imgur.com/mcHtOgb.gif)