jg.camarasa
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« on: February 07, 2018, 02:18:21 PM » |
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Hey guys! I've decided to turn a gamejam entry I did a few weeks ago into a more developed game with hopes of finishing it. VICE WAVES is a roguelite game where the player has to defat increasingly difficult waves of enemies while gaining upgrades. I'm trying to go for a 80's/synthwave/retro/CRT look and feel. An early video of the game in action: https://gfycat.com/SkeletalAgileAbyssiniancatLooking forward to bringing more updates and hope you like it!
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« Last Edit: October 22, 2018, 09:02:22 AM by jg.camarasa »
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Penguinoccio
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« Reply #5 on: February 12, 2018, 10:10:52 AM » |
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This looks fun. I like that the ball obeys gravity and is not a straight-line bouncer like arkanoid.
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jg.camarasa
Level 1
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« Reply #6 on: February 12, 2018, 01:49:47 PM » |
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- Light Cannon: Self-descriptive!
This looks fun. I like that the ball obeys gravity and is not a straight-line bouncer like arkanoid.
Thanks for the comment! I agree, honestly while playing it I find that to be the most fun. The Ball behaves according to physics so the player has to plan how to hit it properly, unlike arkanoid
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« Last Edit: February 12, 2018, 02:13:16 PM by jg.camarasa »
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Octopus Tophat
Level 1
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« Reply #7 on: February 12, 2018, 04:29:56 PM » |
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It looks really satisfying to smack the ball around like that lol.
Looks fun!!
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jg.camarasa
Level 1
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« Reply #8 on: February 13, 2018, 01:37:24 AM » |
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It looks really satisfying to smack the ball around like that lol.
Looks fun!!
Thanks man!
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HSI
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« Reply #9 on: February 13, 2018, 03:28:10 AM » |
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That looks really cool! How'd you give it that stripy retro effect?
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HEY YOU, YEAH YOU!Check out my devlog: Undergrowth - an open-ended farming sim with a survival/craft heart! You won't regret it.
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jg.camarasa
Level 1
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« Reply #10 on: February 13, 2018, 05:37:13 AM » |
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That looks really cool! How'd you give it that stripy retro effect?
Thanks! It's a combination of - CRT scanlines: Just a stripe texture on top of the game
- CRT distortion: A shader that distorts the viewport curving it on the edges
- Chromatic aberration: A shader that separates and offsets the RGB channels by a small amount.
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jg.camarasa
Level 1
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« Reply #12 on: February 16, 2018, 03:28:19 AM » |
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Exciting times! Implementing the end-level boss. I hope to reach a state soon where I can release a demo!
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jg.camarasa
Level 1
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« Reply #13 on: February 21, 2018, 12:47:26 PM » |
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- Remade the boss concept and design!
Honestly I wasn't quite happy with the design of the boss. I spent some days thinking about the background/lore of the game and decided to come up with a new, more appropiate design. I think this one is closer to what comes to my mind when I think of a boss! What do you think, is this an improvement or you liked the previous better?
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faircall
Level 0
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« Reply #14 on: February 21, 2018, 10:13:58 PM » |
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This looks spectacular! There's an excellent mix of ideas in here. I love the aesthetic too. What did you do to get the glow on the beams like that?
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jg.camarasa
Level 1
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« Reply #15 on: February 22, 2018, 08:29:45 AM » |
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Hey Faircall, thanks for the kind comments! The beam effect is actually simple: The whole effect consists of only this texture multiple times. First I stretch it vertically and tint it red. This is the "base" of the beam. Then I add the same texture but with three important changes: it's wider, it's semitransparent and the Blending is set to Additive. Finally I add the same texture again, but this time it's narrower, pure white and also set as Additive. And there you go! Also, take into account that I have a couple of postprocessing effects in top of the whole game, like CRT distorsion and Chromatic Aberration, that help to juice the game a little bit more. Hope it was useful
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pelle
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« Reply #16 on: February 22, 2018, 12:23:38 PM » |
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Godot v3? Any experiences to share? Not much about godot around here.
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jg.camarasa
Level 1
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« Reply #17 on: February 22, 2018, 12:41:59 PM » |
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Godot v3? Any experiences to share? Not much about godot around here.
That's right! I've been using godot for about 3 or 4 months, mainly game jams. Started with v2, and last month I've been working with v3. About Godot: - I love it to death. Personally its workflow just clicked for me.
- Hard for me to recommend it to other people. I usually rolled my own tech and hardly used Unity, so I can't compare them.
- The Node system is awesome, but you have to wrap your head around it.
- The engine is lightweight as fuck, it's a single executable and it's fast to load and to use. Perfect for prototyping
- I've only used it for 2D games.
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jg.camarasa
Level 1
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« Reply #18 on: February 22, 2018, 01:12:05 PM » |
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- Added a distorsion effect!
I added a distorsion effect that you can see in the missile trails and the enemy explosions. It's kind of subtle but I think it adds to the game. What do you think?
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mark_CRG
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« Reply #19 on: February 22, 2018, 03:45:11 PM » |
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game looks fun!! I had this idea a while back, glad to see someone doing it justice
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