Hey! Daniel here
This week was really exciting for us and we are extremely happy with the numbers – if we are lucky we will hit 500 downloads today (we never expected this).
We made only small changes to the game itself because we wanted to focus on porting and testing the ports. First of all, the Windows version is now 32 bit instead of 64 bit because the game won't need more than 4 GB of ram. Also we made a Linux build and actually we didn't want to do this yet (it was planned for the 1.2 version) but we thought: why not? And the 64 bit version worked great on our little Linux machine. The 64 bit build was tested under Lubuntu. The PC for the Lubuntu is also our weakest machine and it worked pretty well (the highest resolution was a little bit too much and the animations had a slight stutter but 1600x900 worked great), so we have system requirements! Minimum is a J3060 (1.6 ghz (but it should also work on weaker systems)) and recommended is an astonishingly powerful G3900 (the two cores with 2.8 ghz rock the blocks!) We don't have a machine with under 2 gb of ram but it should work great because it never used more than 300 mb ram.
Yada yada yada… technical stuff aside we also changed other stuff. There was one button in the English localisation which was still in German (it read 'Arbeiter einstellen' instead of 'Hire worker') and some typos in both languages. We also changed some phrases because I didn't like the wording and in some cases adjusted the speed of the text changes.
And now we're finished with Flufftopia! Just kidding, we are thinking of lots of things which we can change and there is still a second game mode which we want to introduce and a lot of other things (some graphical options for example) but it will take us some time to make it as good as possible. For the moment we just wanted to fix some little problems. We also made a new trailer. The old one was made in about 30 minutes because we wanted to release the game on the 6th of March and had some weird bugs in the end which took way too much time fixing. The whole launch was a little bit rushed unfortunately so … yeah, here is the new trailer!
There are two bugs which we are aware of which aren't fixed (yet) but they are not gamebreaking and only minor things. Sometimes the fluffcoins per second display reads something like 46,000001 but if you hire a new worker for a building it goes away and it doesn't have any impact whatsoever.
The other bug happens only on rare occasions. This bug could also be interpreted as intended and you can finish the game without any problems nevertheless. It only showed up sometimes when we were testing internally and we don't have any reports about it yet, so we think it's fine if we fix it in the next update. Please be a little bit patient when we can't figure the problems out on the spot – Angela is using Unity for about two months now and has no programming background at all. We are still learning :D
Nevertheless if you run into any problems write us an email!
[email protected]We will work on new projects but the 1.2 of Flufftopia will arrive in a few weeks! :D
https://smokesomefrogs.itch.io/flufftopiaChangelog:
- New worker!
- A little fix for an upgrade (the second mine upgrade)
- A graphical fix (one of the clouds had outlines?)
- Some text edits (pacing, typos, wording)
- Windows is now 'only' x86 for better compability
- Linux build (x86 and x86_x64)
- The credits music is now a little bit louder