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October 18, 2018, 11:07:42 AM

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TIGSource ForumsCommunityDevLogsPaper Dungeons Crawler
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paifu
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« on: February 23, 2018, 09:13:00 AM »

Hello everybody, time to start a new devlog for our last project.



Paper Dungeons Crawler is a true classic 16 bits Roguelike, with a particular specialization system. Each class has 4 rune types with a fun draw to cast system. Shape your character based on his actions: if you want to specialize your warrior on bow, just use it more often.
Discover the mysterious Dungeons of Cyndaria and an extensive Lore to unearth. A plethora of creatures and magical items are waiting for you to step into ever-changing dungeons of diverse biomes and challenges.
Defeat Dragon bosses to unleash hidden runes and recover the famous Crown of Cyndaria to become the new true ruler of this kingdom.
Dungeons can be unforgiving: be sure to eat and rest in time, wisely use all your abilities. Nothing stops you from skipping bosses to rush deeper and deeper, but you’ll surely encounter true death if you don’t take time to level up your character and abilities at each floor.

Available now on Steam - Early access!


SOME FEATURES:
Turn by turn gameplay, hunger system, runecast system, random levels with some predetermined land patches on each floor, permadeath, cursed and enchanted items, extensive inventory system…







CLASSES:
WARIOR:
RUNES SPECIALISATIONS (JUSTICE / FURY / DARK / DRACONIC)

ARCHER:
RUNE TYPES: ELFIC, SYLVAN, WIND, DROWNIC

PRIEST:
RUNE TYPES: LIFE, DEATH, NATURE, CHAOS

MAGE:
RUNE TYPES: FIRE, WATER, AIR, EARTH

THIEF:
RUNE TYPES: NINJUTSU, POISON, SHADOW, ROBBERY



Abilities to level up:
1H weapons, 2H weapons, Ranged weapons, Thrown weapons, Identification, Runes type 1, Runes type 2, Runes type 3 and Runes type 4.

STATS:
- 4 Biomes (with caves and dungeons)
- 60 creature types
- 120 unique items
- 5 base classes with 4 subclasses each.
- 5 Bosses.
- 25th random Dungeon floors to beat










GamePlay:



Our Website: http://paperdungeonscrawler.agentmega.net/
Facebook: https://www.facebook.com/paperdungeonscrawler/
« Last Edit: June 09, 2018, 12:17:06 AM by paifu » Logged

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paifu
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« Reply #1 on: February 28, 2018, 12:56:12 AM »

The heroes can now rest at will, restoring their health. This action of course consumes a fair amount of their nutrition bar.

The open doors can now also be closed to avoid being disturbed in your sleep.

« Last Edit: March 11, 2018, 07:30:24 AM by paifu » Logged

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paifu
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« Reply #2 on: March 11, 2018, 07:51:59 AM »

Implementing now the spells cast system for all the characters.





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« Reply #3 on: March 11, 2018, 08:55:48 AM »

Looks good so far. Are you going to be doing pets as well?
Also, how far down the rogue chain are you going to be going? Will there be unlocks or carryovers from runs? Potions / materials with randomized looks that you have to figure out? Etc.
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paifu
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« Reply #4 on: March 11, 2018, 09:57:49 AM »

Hello, pets are not on the priority list right now. But otherwise it will be a classic turn by turn roguelike, close to nethack in the gameplay with random levels and permadeath. Potions and scrolls with different looks on each run, hunger system, items to identify, etc.
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« Reply #5 on: March 21, 2018, 06:06:25 PM »

Hi, I added now a bunch of mini icons to better visualize statistics and attributes on text and the character sheet.




Plus the ability to zoom in and out the game to get a better grasp of the level, without the need of a minimap. It also gives more a Nethack vibe, a reference for me.




And a brand new updated video of our gameplay!



« Last Edit: March 21, 2018, 06:11:47 PM by paifu » Logged

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« Reply #6 on: March 23, 2018, 03:48:21 PM »

Our Steam store page is now open, release estimated on 1st May 2018.
http://store.steampowered.com/app/754340/Paper_Dungeons_Crawler/
You can now already put the game in your wishlist Smiley


Banner by our artist: Leslie Inthavong.
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« Reply #7 on: April 01, 2018, 08:18:12 AM »

Becoming a little bit too confident with my wand of electricity Smiley



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« Reply #8 on: April 21, 2018, 09:19:54 PM »

Hi, a lot of work on chasing bugs, improving the UI and balancing the game to get a proper demo available.





You can now tryout the game demo on itch.io : https://paifu.itch.io/paper-dungeons-crawler-demo

Cheers.
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« Reply #9 on: April 25, 2018, 05:28:12 PM »

Paper Dungeons Crawler Kickstarter is now live! You can go check it out Smiley

PDC Kickstarter



Official Paper Dungeons Crawler Release date on Steam the 18 May 2018.
« Last Edit: April 25, 2018, 11:20:07 PM by paifu » Logged

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« Reply #10 on: April 28, 2018, 08:27:15 PM »

Testing out the new archer spells, giving the archer more tools to handle difficult situations.






« Last Edit: April 28, 2018, 08:38:05 PM by paifu » Logged

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« Reply #11 on: May 05, 2018, 10:02:43 AM »

Finally finished to implement our 80 rune spells, time to come back at level designing the other zones!


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« Reply #12 on: May 13, 2018, 07:49:42 AM »

Beating all the dungeons until meeting the final boss into the Astral plane!



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« Reply #13 on: May 19, 2018, 04:12:30 AM »




All zones and monsters animations are finally implemented, almost ready to launch our Early access release. Stay tuned Smiley

Estimated Release date on Steam 22th May 2018

https://goo.gl/UQAEwH
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« Reply #14 on: May 23, 2018, 06:05:40 AM »

Hello, everyone!
Wish me luck, this is the big day, Paper Dungeons Crawler is available now on Steam Early Access!




#roguelike #steam #indiegame #16bit #retrogaming #rpg

PDC is a new true classic Roguelike with an original draw-to-cast system!

Steam Store: http://goo.gl/mGyLRM
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« Reply #15 on: May 25, 2018, 11:04:50 PM »

Don't mess with the priest!



Paper Dungeons Crawler, has just been released on Early Access.
With an engaging system, the players have to learn and remember and to draw their spells onto their runic compass Vegvisir to be really effective.

Take a look at our trailer: http://goo.gl/mGyLRM
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« Reply #16 on: June 05, 2018, 04:00:27 AM »

Some neat new Patches v0.11 and 0.16. Stores & Skills

Hi everyone!

Another important patch: pieces of equipment now have a statistic requirement, so they can't be equipped if you don't meet this requirement.
This doesn't mean that a Magician with low strength can't wear any heavy armor. You can mitigate this with our new Skill system.

We're introducing 12 Skills for your character that can be improved with Skill points! You hero will now gain 1 new skill point per level, that you can choose to spend on one of those Skills. These skills can lower a specific statistic requirement, or raise your resistances, or even raise your combat abilities.



Game Balance:
Pieces of equipment now have a statistic requirement on STR, DEX, INT or WIS.
New Skill system, with 1 points per level to distribute. The 12 skills are: Athletics / Archery / Logic / Piety / Herbalism / Arcanism / Alchemy / Vitality / Marksmanship / Soldiering / Luck / Acrobatics.

UI improvements:
Added a new tab for the Skill system.
Icon alert when a new Skill point is available to distribute.

Fixed bugs:
Monsters can't be hit when placed on a trap or a zone effect.
Rooms too close to the map limit, without enclosing walls.
Many typos on the vendor and buff descriptions.
YES button difficult to trigger on the Vendor screen.
Vendor refusing to buy some unidentified items.


Patch v0.11
Dungeons stores are finally implemented, no more junk items in your inventory Smiley





Graphic Improvement:
Shades now appear on the bottom of the dungeon walls.

UI improvements:
In the inventory, focus stays on your selected item, even when you move it around.

Game Balance:
Stores are now implemented to sell your items or buy new equipment. They are found on the 4th floor of each dungeon.
Monsters now have less chances to drop equipments, but they have a higher chance to drop gold.
The maximum damage absorbed by your armor is now 90% vs Physical and 50% vs Magical.
The maximum damage of 60 hit points is now only applied to monsters. The player's damages are no longer limited to a maximum.
You player will now automaticaly get out of fight if he is not in combat for more than 6 turns.
Your WISDOM and INTELLIGENCE bonuses now impact the base speed of appraising.
VETERAN MODE: This mode now only allows Normal or Tough difficulty.

Fixed bugs:
Monsters spawning on top of solid items, like doors and tombstones.
Trees' sprites on zone 2, 3 and 4 appearing under the player and items.
Faery health & mana healing not appearing on the player statistics.
Items bumped repeatedly by the player like the paid chest staying out of position.

Compatibility Improvement:
On PC, the game now supports DirectX9 and Windows XP. So it should be more compatible with older systems and graphic cards.
OpenGL Core (3.2 to 4.5)

Thanks all for your interest, happy gaming and thanks for your support!
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« Reply #17 on: June 09, 2018, 12:14:50 AM »

Paper Dungeons Crawler continue to grow with patch v0.18

We are bringing to you the Bestiary! Now the monsters you kill have a chance to drop a monster card. This card will permanently add a new entry into the Bestiary. The monster compendium list all the statistics of encountered monsters, their abilities and weakness, more information on their ecology will be added later.

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« Reply #18 on: June 13, 2018, 06:42:45 AM »

And another big Patch v0.21 Bringing the Tutorial!

The Tutorial is finally available! Come take a tour, you might learn a tip or two Smiley

Store Page

Demo on Itch.io



Game Improvement:

* The Tutorial with a new NPC: Captain Faranor!
* Others sources of lights, items & monster are no longer visible at distance. And stay hidden until you discover the zone.

Game Balance:

* The number of free chest has been slightly reduced.
* Some monsters will also drop a bit less items now.
* The Base time for appraising has been reduced from 500T to 400T.
* The Paid chest now only drops identified & uncursed items.
* The first Slingshot on the starting level is now always identified & uncursed.

UI improvements:

* You can switch items' positions in the inventory.
* More details in the appraising information text.
* The Bestiary now also shows the Evasion and Critical chances of Monsters.
* At the start of a level, the Tip panel is now sequential and shows all tips in order when you touch it.

Fixed bugs:

* Character can't attack or be attacked in some rare cases after zoning or talking to the Faery.
* Curse protection on items not registering in the character's statistics.
* Selling items not reducing the weight carried by the character.
* Overburden sound looping.
* Novice bow, or stones sometimes not appearing in the inventory.
* 2 handed check missing when auto equipping the Novice Staff or the Novice Shield. 
* Head piece or Offhand piece information not refreshed when equipped.
* The Long Sword has a faulty arrow property breaking the arrows' count.
* Unrequired path traced toward the exit in the starting zone levels.
* Archer Gauntlet appearing as a Plate Gauntlet in the inventory.
* Many typo corrected.

Thanks all for your interest, happy gaming!
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« Reply #19 on: June 13, 2018, 06:47:44 AM »

love the simplicity!
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