Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411509 Posts in 69375 Topics- by 58430 Members - Latest Member: Jesse Webb

April 26, 2024, 11:40:20 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsPaper Dungeons Crawler
Pages: 1 [2]
Print
Author Topic: Paper Dungeons Crawler  (Read 5199 times)
paifu
Level 0
***


Paifu


View Profile WWW
« Reply #20 on: June 24, 2018, 06:17:19 AM »

The Alchemy Lab




Starting to draw new set of sprites for our next big patch: The room archetypes.
Logged

Paifu - Agent Mega
nathy after dark
Level 8
***


Open Sourceress


View Profile WWW
« Reply #21 on: June 24, 2018, 06:37:56 AM »

Adorable stuff here!
Logged

paifu
Level 0
***


Paifu


View Profile WWW
« Reply #22 on: July 01, 2018, 06:53:00 AM »

More than 240 new sprites ready to be injected for our next patch 0.27 of Paper Dungeons Crawler, the room archetypes!



https://goo.gl/mGyLRM
Logged

Paifu - Agent Mega
paifu
Level 0
***


Paifu


View Profile WWW
« Reply #23 on: July 07, 2018, 11:03:13 PM »

Hello everyone,

We’re thrilled to announce our biggest patch to date, with all final features that we wanted to implement before the final release.
We intend to exit Early Access with our next patch, planned in 10 days (if all goes smoothly): July 17th, 2018.

We’ve created lots of new content that should enhance your gameplay’s experience: more than 240 new sprites plus new game mechanisms.
Dungeons are now less generic, as each room is now built according to a random archetype (dining room, hall, kitchen, etc.), with specific parameters adapted on each dungeon
floor. These room archetypes can also be altered by random hazards: flood, hidden doors, traps, locked doors, etc.



https://goo.gl/mGyLRM
Logged

Paifu - Agent Mega
paifu
Level 0
***


Paifu


View Profile WWW
« Reply #24 on: July 17, 2018, 07:09:15 AM »

    Hello everyone,

    Paper Dungeons Crawler is coming out of Early Access today!



This patch is dedicated to improve the gameplay and iron out some last bugs.
For that, we've re-timed all animations and added new character animations when Searching/Picking up items, Casting spells and launching Ranged attacks. The character's moves are now smoother and faster.
All sounds have been remastered and we added 2 new music themes for each dungeon zones. The songs are played sequentially to maintain a certain mood and progression feeling, but you can switch to next song with a new shortcut
  • .

Casters get some love with more damage on spells and even more for the Mage class. Players can now also directly recast their last spell with a new shortcut.

Plus some significant game balance changes.

Game Improvement:

  • Shorter animations.
  • Faster character moves.
  • New animation: Search/Pick Up items.
  • New animation: Cast spell.
  • New animation: Ranged attack.
  • Better sounds FX quality.
  • 8 new music themes.
  • Vsync On with 60 FPS by default.
  • New command to repeat the last spell.

Game Mechanism:
  • You can now choose to break a Paid chest, if you don't have enough money or just want to try and get the loot for free. You have 30% chance to get the loot intact, 50% if you play a Thief.

Game Balance:
  • Room Hazards now have a greater chance to occur (Locked doors, Invisible doors, traps, etc.)
  • All offensive Mage spells have their damage raised.
  • Players spell damages increased.
  • Mage spell damages greatly increased.

UI improvements:
  • New shortcut, Repeat Spell: [enter]
  • New shortcut, Next Song:
  • You can also move by default your character with the numpad.

Fixed bugs:
  • Dropping into a chasm and being blocked in this state, leading to faulty stairs up and stuck players.
  • Hitting a Start or Load button multiple times resulting in starting or reloading the game multiple times in a row.
  • Animation state sometimes staying stuck on run or attack animations.
  • Picking up the Novice bow will equip it without showing the selected bow.
  • Changing Music settings in game doesn't register right away.
  • Identifying progression on Scroll or Potion not saved.
  • Rodent of Unusual Size already unlocked for new players.
  • Dying while using a teleport or falling in a chasm could crash the game.
  • Thief trap on Robbery runes didn't work anymore.

https://goo.gl/mGyLRM


Logged

Paifu - Agent Mega
paifu
Level 0
***


Paifu


View Profile WWW
« Reply #25 on: August 01, 2018, 11:16:44 AM »

A new patch v1.01 CUSTOM SHORTCUTS



Some UI improvement to ease your journey. You can now drag any rune [Spell] or usable items [Food, Potion, Scroll] in a custom shortcut bar.

Game Improvement:
5 Custom shorcuts for Spells, Food, Potion or Scroll.

Game Balance:
The Spider Cocoons can now be broken and they release a loot or a Spider.

UI improvements:
New custom shortcut F1 to F5
Shortcut bar.

Fixed bugs:
In some rare case the stairs down were missing.
Equiping a potion to throw and draging it to the examining eye was automaticaly identifying the potion.
Mini Map icon not working in the Training mode.
Logged

Paifu - Agent Mega
Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic