Hey,
So for the past month or so I've been working on a little game that I've been wanting to make for a long time. The goal is to make an action game that can make you feel both pathetically weak and overwhelmingly strong, depending on what passive items you get.
As of now I have movement and a single sword implemented in my combat system. There are some issues with animations being a little glitchy for this weapon, but those will be ironed out.
Here's some gifs showing how we progressed:
Early player concepts -
Dynamic lighting test -
An example of the normal maps our sprites use -
The first slash animation that all weapons of type 'MediumSword' will have in some form -
A super smooth run animation used for weapons of type 'MediumSword' -
Our first enemy, a gigantic mushroom -
Gigantic mushroom attack -
A level design concept -
A concept of the first floor of the dungeon (A fungal cave) -