Progress has been steady and we have finally begun modelling our
Home Planet. In the meantime, our concept artist has continued to work out the visuals for the different areas of the game. Here are the two latest:
This is the
Spirit Tree with a specific focus on the UI (so ignore the gloomy backdrop). As mentioned in previous posts, this where all the unlocked Terraformers will exist as a collection screen for the player; one for each type. The concept only shows two examples of Terraformers, but there will be a larger assortment of types.
Players will be able to examine each Terraformer in their collection which will give important information such as their biome types, strengths and speed.
At the start of the game the Spirit Tree will look withered, similar to the concepts. Throughout the game, as the galaxy is restored by the Terraformers, it will grow back similar to what we posted in our last concepts.
This is the
Cloning Facility where players will generate clones of their unlocked Terraformers. Currently the concepts are just staging the environment and lack the UI, but this definitely helps us get a better understanding of the layout for this scene.