Dynamite and TumbleweedThis week's focus was to improve the gameplay.
I started the week by adding a dynamite, that once shot will explode.
It feels really good to use it, however it's difficult to explain to the player how to use it.
You need to hold and release space currently to throw it. I might let the player select between shotgun or the dynamite for the "Offhand" by pressing 1 or 2.
I will give it some more thought and try and find a nice solution.
I would love to hear if you have any ideas.I got the suggestion to make Tumbleweed in the game, so I did !
They currently don't have much to do with the game other than being fun to look at and possible achievements in the future.
I'm definitely going to try and make more fun environmental stuff like this.
Other improvements have been to implement statistics like accuracy, that is now displayed on the score screen.
This took a lot more effort than I thought, I wanted to count each shotgun blast to be counted as either hit or miss.
Since each of the projectiles in the game takes a bit of time to travel I had to mark each projectile with a unique fire id that is generated every time
the trigger is pulled. This way I can easily see if a "Hit" messages for that id had been handled previously. If so I just skip it.
Feels like the game is slowly getting there, I have two more enemies and a boss to implement before the game is feature complete.
Balancing and polishing the game will take significant amount of time in order to get the difficulty just right.