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TIGSource ForumsJobsCollaborationsRecruiting for 3D Plaftorm/Action-Adventure Game
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Author Topic: Recruiting for 3D Plaftorm/Action-Adventure Game  (Read 577 times)
lmillzdarxider
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« on: March 11, 2018, 05:50:05 PM »

INTRO:

Hello to the community, my name is Luke.

I have been involved in practically every aspect of game development (primarily as a 3D artist) for about 10 years now, mainly as a hobby, and have recently decided to pursue 2 degrees (one in video game art and one in video game programming). Throughout this time, I have revisited and started fine-tuning one of my more in-depth concepts as the focus of my schoolwork. As I near graduation, the design is pretty much ready for development.

To put it simply: who wants to collaborate on a game?


OVERVIEW:

Engine: Unreal
Genre: 3D Platform/Action-Adventure (with real-time strategy features)
Theme: Fantasy (with horror aspects)
Platform: PC (primarily), VR Compatibility, will later be ported to console
Gamemode(s): Single-player Campaign, Cooperative Campaign
Perspective: First-Person/Third-Person (toggleable)
Time-Interval: Real-Time
BASIC Features:
- Story-driven campaign
- Linear questline (with non-linear side quests)
- Open(ish) preset world (with the ability to procedurally generate more)
- Exploration/combat
- Ability tiers
- Puzzles/riddles
- Virtually unlimited replayability
Release Tactic: Digital-Distribution
Concept Spoiler: Tohu wa Bohu

The purpose of the game is to give players an experience that they are relatively used to in other titles but redefine that experience. By taking the generic aspects of the RPG framework and introducing new elements, we are leaving as much as possible to the player’s imagination. WIth a plethora of “behind-the-scenes” lore for the player to figure out, the concept relies heavily on symbolism to keep the player guessing and even alter their way of thinking to better understand the secrets hidden within the game world and its storyline.

I understand that what I have included above seems a little generic at first, but that is just the foundation. I won’t go into too much detail initially but for anyone that is interested in joining us, please reach out and I will let you in on the actual concept itself in more detail.


TEAM:

Ideally, I would like to have more of a local team formed (in the Raleigh, NC area) but I am welcoming anyone that would like to join remotely as well. In the event that I can get a decent amount of people in my area involved, I have a venue set aside for regular meetings/discussions. The skills I am currently looking for are as follows:

Role Type

To start out with...

2D Art:
Concept Artist (x2)
GUI/HUD Designer (x1)
Texture Designer (x1)

3D Art:
Object (Hard-Surface) Modeler (x2)
Entity (Organic) Modeler (x2)

Programmers:
Gameplay Programmer (x1)
Environment Programmer (x1)
World Programmer (x1)
Object Programmer (x1)

Writers:
Dialogue Writer (x1)
Storyline Writer (x1)

Audio:
Sound Designer (x1)

Quality Assurance:
QA Scout (x1)

Other:
Voice Actor/Actress (x2)


In a perfect world...

2D Art:
Concept Artist (x4)
GUI/HUD Designer (x2)
Texture Designer (x2)
Storyboard Artist (x1)
Cinematic Designer (x1)

3D Art:
Object (Hard-Surface) Modeler (x3)
Entity (Organic) Modeler (x3)
World Designer (x1)
Technical Artist (x1)
Cinematic Animator (x2)

Programmers:
Gameplay Programmer (x2)
Environment Programmer (x2)
World Programmer (x1)
Object Programmer (x2)
GUI/HUD Programmer (x1)
AI Programmer (x1)
Material Programmer (x1)
Audio Programmer (x1)
Cinematic Programmer (x1)

Writers:
Dialogue Writer (x3)
Storyline Writer (x2)
Technical Writer (x2)
Cinematic Writer (x1)

Audio:
Sound Designer (x2)
Musician (x1)
Vocal Composer (x1)

Quality Assurance:
QA Analyst (x1)
QA Scout (x3)

Other:
Voice Actor/Actress (x7)
Research Specialist (x1)


TIMELINE:

Stage 1:
Recruitment/Planning
Now - May 15th
Bringing on the necessary members to begin development of a presentable (pre-alpha) demo

Stage 2:
Prototype/Demo
May 15th - August 15th
Creating a prototype to use in crowdfunding campaigns to begin generating the payroll and funding needed for the project

Stage 3:
Crowdfunding/Alpha
August 15th - Undetermined
Starting the development of the alpha version of the game while campaigns are (hopefully) successfully assisting with funding


PAYMENT:

Like most indie development opportunities, I am not able to offer any solid compensation upfront. However, as disappointing as it sounds, it is a good way to separate someone that is just trying to put in minimal work for a paycheck (which is something that I have dealt with before) from someone that is willing to invest time into something that they are passionate about. That being said, I am NOT looking for people to work FOR me; I am looking to build a team of people to work WITH me.

When we get to Stage 3 (as stated above) the “payroll” will be determined as we start to generate the crowdfunding. Compensation will be based on the level of contribution that an individual is making (with a total percentage going back into the team as a whole to invest in equipment, software licensing, etc.).


CONTACT:

Discord will be the platform used for the communication between the team members, at least for right now. If you or someone you know is interested, send an email to [email protected] with the following information:

- Your first and last name
- What kind of skills you are able to contribute
- A link to a resume and/or portfolio (or send them via email)
- A little bit about you (including your favorite video game and why you chose it)
« Last Edit: March 14, 2018, 07:34:43 PM by lmillzdarxider » Logged
lmillzdarxider
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« Reply #1 on: April 02, 2018, 12:16:56 AM »

UPDATE (4/2/18):

I have already received a great deal of interested individuals and have formed somewhat of a group so far. However, I am still in need of a few writers, programmers, and 3d artists to really get the project off the ground.

I look forward to hearing from the community.
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