Hi, I've played quite a few times (I'm the guest in the second place after you achieved that amazing score!) and I have some commentaries (I have played in a computer so I guess I won't be satisfying the purpose of your post):
-The first time I played, I didn't read the tutorial, I was really lost, colors were confusing, it was difficult to spot that there were enemies in the grid, I wasn't sure about when I could or couldn't make a move. Of course, this is my fault, but you could use some design changes to make your game clearer, after reading the tutorial I managed to play kind of normally but the game was still a bit confusing. In general, special flowers and enemies should be a bit more attractive to the eye. Maybe also the background is a bit distracting, I'm not sure.
-It would be nice if I could restart the "levels" on the tutorial, I didn't always choose to do what the tutorial was talking about and I had to finish the tutorial and reopen again to experiment more.
-The game is unforgiving, seems a bit unfairly difficult. I've tried different approaches but after 20000 points you already have the screen invaded with snake bodies (now I try killing snake heads when they are almost at the bottom to have time to "clean" the screen). Maybe giving one extra turn sometimes, or giving some space to spawn a new snake head could make the player feel like he isn't constantly losing.
-There are design choices that I don't really understand. There is the mechanic of dealing more damage when more flowers are in the selection. Ok, that's a cool approach for the first five enemies, BUT after those, only snakes appear, and they die with only a selection of two flowers, the minimum to make a match! So maybe alternate pineapples and snakes or remove the mechanic as it is almost always better to clear the minimum possible amount of flowers in order to prevent enemies's descent.
-I've lost a couple or turns during these games (matches? I don't know how to say it in english) because I accidentally double clicked a position where there was no match to make. That destroys the whole game (match?). At least a restart or finish game.
In general I think the game is quite original and fun, even feeling the mechanics are a bit too harsh there is room to improve and find new strategies, and I enjoyed trying to reach the first position on the highscores. Congratulations.
This is all awesome feedback!
1. This will be changed in the future as pointing this out helped me see that without a lot of experience playing the game it is tough to tell what to do or what moves you can not can't make.
Any idea on how to make enemies more readable? Faster, flashier animations or a different color palette? For the special flowers I was and am now (even more) considering making them not flower-looking. Perhaps the fire-flower is a bag of fertilizer. Or all the special flowers are all the same looking object (like a crate for example) but have symbols on them displaying what they do.
A non-animated background of dark colors will probably help.
2. This is something I will add to the game for sure, thanks for bringing it up.
3. Perhaps the game is too harsh in this regard, but I like the fact that you are constantly losing slowly over time. In a random tile spawning and purely score based game I wanted an inevitable loss/end. This may change though to a goal that you work toward that includes victory.
4. This is a carry over from a time when the game had progressively harder waves of enemies spawn with more health. I may do something like the snake heads have more health and the snake body segments die in one hit. The game will have to be very much adjusted for that if it happens.
5. I had a version that made it so you couldn't place spell books in a location where a match could not be made. A problem came with this that came up if the screen was so full of snake bodies that you couldn't make a match. Without using a spell, the enemies will not take their turn. I am not a great programmer so I haven't found a good workaround for this. I will continue to try to fix this though.
Thank you for taking the time to give your feedback! I am glad you enjoyed the game so far despite its flaws.