DEVLOG 1 - DESIGNING AN NEW CHARACTER :
Incidental Animal Barbarism will feature a undetermined number of characters with each one having a unique, yet basic, idea of gameplay and a unique World.
Since now, you only met Cheep, The Innocent Chick that is good for nothing. It can't run, It can't jump, It can't fly, It's a worthless piece of garbage but at least it's cute.
So one of my ideas was to have multiple animals all asociated with one kind of quirk. So I came up with multiple ideas.
The first was to have a character harder to control and so I came up with a character that still couldn't jump but that could run. Only run. It's life purpose would be running.
No matter what you do, it will be running, you can only affect it's direction. So I started the though process, how could it affect the game?
Here are a few things I came up with :
- The player will be falling off platforms a lot so I would need to design wider pieces of platforms
- Far fewer time to think because it could basically just run itself into traps
- The timing of throwing the animal would be a lot harder
The conclusion? It would be a fast-paced character so it's World will be more focused on longer travels, reflexes and less puzzles.
So now I had to think of a well-suited animal. One that could be associated with endless running. Thus I searched the magical place of the internet for animals that could match these kind of keywords : "longruns" "running" "long travelling animals"
And most of the time I was facing the same "
smart" answers, the best animal for running is : THE HUMAN.
THANKS PEOPLE OF THE INTERNET YOU SAVED ME ONCE AGAIN.
I searched even more and then I faced an article speaking of two animals :
- The horse, hard to draw for me and boring. Meh.
- The ostrich, long legged, stupid and silly looks. Perfect.
MEET OSCAR THE FOOLISH OSTRICH![](https://image.ibb.co/eZ7U9c/Idle.gif)
Don't judge Oscar by it's look. It looks stupid, but it's way worse than that. It's purpose in life is RUNNING !
![](https://image.ibb.co/eYMBNx/Run_bis.gif)
IT WON'T STOP
IT CAN'T STOP !![](https://image.ibb.co/hxtmpc/2018_03_08_21_04_54.gif)
I've yet to design it's World though.
BEHIND THE SCENESI'm no artist so making any visuals is a really hard part for me but I'm still making it myself, since, I'm free to use. So here's my process for making Oscar :
1- First the face. I had to look up for side view of ostriches and this one was the base I used :
![](https://image.ibb.co/hn5kFH/Head_Side_View.jpg)
So the idea was :
- Quite a tiny head
- Quite a long beak
- Quite a big eye
- Ugly ass-hair that hopefully didn't make it to my design
And after trials I came up with this
![](https://image.ibb.co/kQfKaH/HelloYou.png)
Originally, it had only one eye but I couldn't make it looks stupid with one eye, so here I went with a simple trick :
![](https://image.ibb.co/ibTi2x/Hello_You2.png)
2- Then the body
I needed a full body reference so here the reference I used :
![](https://image.ibb.co/f4xnUc/SideView.jpg)
I reduced this picture to pixel size to have a rough approximation of the body to be able to reproduce it. After noticing that the big tail looked stupid I had to reduce it but in the end I had something close.
![](https://image.ibb.co/fZnbNx/Hello_You3.png)
3- Then the legs
I knew they had long, thin legs so I didn't use references, I just drew wierd sticks-thingies and it looked okay. After a few tweaks I had Oscar :
![](https://image.ibb.co/gyhnUc/Hello_You4.png)
And tadaa, I had my pixel ostrich and i'm proud of it. I won't detail my animation process because it's not very scientific but just a word on it's idle animation I posted earlier.
I wasn't happy with the legs after animating the head and the body, it had to few movements and I didn't know what to do. One moment I started deleting one of the leg and with the animation still running in real time I noticed it looked like it was taping? on the ground. So I worked on it to have the final animation. My ostrich looked so impatient it was so awesome ! Even though the idle animation won't be very very used, it directly referenced it's gameplay on how the ostrich was craving for running it was perfect.
BUT THEN CAME THE RUNNING ANIMATION
WHY DID WE MADE LEGS SO HARD TO DRAW CAN'T WE ALL HAVE WHEELS?
So I watched running ostriches again and again and finally found a cool GIF :
![](https://image.ibb.co/fkKCvH/Run.gif)
So I decomposed it into 8 important frames and it still looked good :
![](https://image.ibb.co/bQTSUc/Run8_Frames.gif)
I had a model, and finally was able to make it's running animation.
FINAL WORDSWhile researching more on an ostrich's running motions, I found out that males ostriches were black with a few white feathers while females were generally brown. In the beginning I wanted my animals to be genderless but, oh well, who cares. Oscar was born.
Thanks for reading, I won't be posting a lot of Oscar but surely you will hear more of him in the future.
Oscar says bye. (Metaphoricaly, animals can't talk in our world).