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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)The first book in my 2D Shader Development series is out and for free :)
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Author Topic: The first book in my 2D Shader Development series is out and for free :)  (Read 621 times)
Francisco Tufró
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« on: March 18, 2018, 08:45:15 AM »

Hi everyone! I'm currently working on a series of books about 2D Shader Development.

The idea is to synthesize a bunch of techniques that are specifically useful for 2D, even if they work on 3D as well.

I released the first book last week. It's 4.99 on Amazon or free on the series website, https://www.2dshaders.com



This is an independent initiative, I don't work for any publisher whatsoever. The contents of the books are the result of a 4-year span where I started teaching this in Argentina and USA, always making the workshop better. Now I'm expanding it to make more sense in book form.

I'd love to hear your opinions on the idea and if you get the book let me know what you think.

By the way, the examples are in Unity, but the concepts from the book should be easily transferable to any graphics api/engine.

Hope you like it!

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