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TIGSource ForumsCommunityDevLogsMIND SCANNERS - Dystopian psychiatry simulator
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Author Topic: MIND SCANNERS - Dystopian psychiatry simulator  (Read 6902 times)
Malte Burup
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« on: March 23, 2018, 04:52:46 AM »




Mind Scanners is a retro-futuristic psychiatry simulator.
The game mixes UI-based management with visual novel elements
and electrifying arcade-style gameplay.



Diagnose and treat the citizens of a retro-futuristic dystopia.
Perform mind-bending treatments
Face ethical dilemmas.
Follow the rules of The Structure.
..or join the rebel group Moonrise.


While being inspired by real treatments of the past and the history of psychiatry,
the game is purely fictional, set in a surreal world outside time and place.



AVAILABLE ON:

STEAM
GOG
EPIC GAMES STORE
NINTENDO SWITCH
XBOX GAME PASS









Follow us:

Twitter
Devlog


Developer: The Outer Zone
Publisher: Brave at Night


















Please share your thoughts on this project.


« Last Edit: December 01, 2021, 01:04:07 AM by Malte Burup » Logged

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« Reply #1 on: March 23, 2018, 01:01:22 PM »

You can now follow The Outer Zone on Twitter
https://twitter.com/outerzonetweets

« Last Edit: April 24, 2021, 01:04:16 AM by Malte Burup » Logged

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« Reply #2 on: March 24, 2018, 12:31:11 AM »


Why do we want to make a game about psychiatry?
Visit our blog to find out!


www.the-outer-zone.blogspot.com



« Last Edit: April 24, 2021, 01:04:07 AM by Malte Burup » Logged

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« Reply #3 on: March 24, 2018, 03:33:03 PM »

Follow The Outer Zone on Facebook

http://facebook.com/theouterzonestudios
« Last Edit: April 24, 2021, 01:03:57 AM by Malte Burup » Logged

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« Reply #4 on: March 26, 2018, 02:39:30 AM »

Marvelous!
We started a LinkedIn company page - lets see what that will do..

Connect with us here:
https://www.linkedin.com/company/11540815/

And connect with me (Malte Burup) here:
https://www.linkedin.com/in/malte-burup-582bb44b/
« Last Edit: April 24, 2021, 01:03:47 AM by Malte Burup » Logged

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« Reply #5 on: March 27, 2018, 12:20:50 AM »

I want to make a series of posts where I show our inspirations for House of Lunacy.
All artists are inspired by other artists, and I feel it would be interesting if the inspiration was more transparent.
So this "INSPIRED BY" series will show all kinds of inspiraiton: music, movies, fine art and of course games..

So, stay tuned for the first "INSPIRED BY" post.



Beer!
- Malte
« Last Edit: April 24, 2021, 01:03:37 AM by Malte Burup » Logged

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« Reply #6 on: March 28, 2018, 12:46:01 AM »


RADIOPHONE BROADCAST #2
"DANISH GAMING FUND IS FUNDING MYSTERIOUS ASYLUM"

Read it here:
http://the-outer-zone.blogspot.dk/





« Last Edit: April 24, 2021, 01:03:27 AM by Malte Burup » Logged

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« Reply #7 on: March 29, 2018, 11:45:24 PM »

INSPIRED BY: GIDEON KIEFER

Gideon Kiefer captures the strange atmosphere that surrounds old medical experiments.
His paintings depict the past, but the layer of surrealism,
and the choice of colors make them very modern.

« Last Edit: April 24, 2021, 01:02:54 AM by Malte Burup » Logged

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« Reply #8 on: April 02, 2018, 07:14:25 AM »


TRYING OUT A NEW LOOK FOR THE GAME


I wanted the game to have stronger colors and put emphasis on the
retro futuristic, mysterious and surreal aspects of the game.
I intended to make it much brighter, but it kept being dark.

Guess it just fits the "pulp book cover" style I was going for..






Please post your thoughts on the new look!

« Last Edit: April 24, 2021, 01:02:42 AM by Malte Burup » Logged

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« Reply #9 on: April 06, 2018, 05:24:26 AM »


YOU CHOSE "QUICK TREATMENT" !



« Last Edit: April 24, 2021, 01:02:30 AM by Malte Burup » Logged

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« Reply #10 on: April 10, 2018, 12:17:06 AM »


Working on a "Development Trailer" for House of Lunacy.

Here is a screengrab:



« Last Edit: April 24, 2021, 01:02:09 AM by Malte Burup » Logged

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« Reply #11 on: April 19, 2018, 11:39:07 AM »


- EARLY TRAILER -







Shocked Please post your thoughts Shocked

« Last Edit: April 24, 2021, 01:01:57 AM by Malte Burup » Logged

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« Reply #12 on: April 20, 2018, 07:34:03 AM »

Uuuuuuuuuh.
I really like the art style (it reminds me of Necra Psaria), but the trailer made me feel uneasy. Mental health is a touchy subject, and I can't understand if you're going to deal with it in a thoughtful, respectful manner or are more interested in the bizarre/absurd aspect of mental asylums.

I'm gonna follow this project, but carefully. I love bizarre, old and terribly ineffective medicine as much as you folks, but IMHO the line between making a thought-provoking game with this premise or a simple torture simulator is very thin.
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« Reply #13 on: April 21, 2018, 06:37:46 AM »

Seconding Bricabrac. The artwork is beautiful and the premise is amazing, but I can't help but think back to countless people that were misdiagnosed as "crazy" and sent to insane asylums, on top of the gross levels of malpractice (intentional and unintentional).

Especially since there is a good chance I would have been misdiagnosed as one of those patients..

I guess that is what makes this game all the more interesting. Scary, too, when you think about it. Depending on the scenarios set up, this could be a great social game. It would definitely incite quite a bit of dialogue between players.

Definitely keeping an eye on this.

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« Reply #14 on: April 21, 2018, 05:50:35 PM »

Hi M4uesviecr and Bricabrac

Thanks alot for posting your thoughts!
It's really nice to hear some feedback. And thanks for the kind words.

Dealing with this subject is really difficult. As you say, I have to tread carefully when making this game.
First of all it is important to underline that I respect psychiatry and people diagnosed with a mental illness.

Most "asylum" games are survival horror games that uses the subject as a theme or a setting.
My thought was to take the subject and turn it into gameplay as well.
And doing this in a respectful manner.

I think one of the ways to do this is to distance the game from the real world.
Though the game is inspired by stories and treatments from the history of psychiatry, the game is pure fiction.
It is set in a surreal parallel world, outside time and place.
Diagnoses, treatments and characters will all be fictive.
The game will not be historically correct in any way.
It is a game. A piece of entertainment that uses a serious subject to make the player reflect on ethics.

The intention is to make a game that focuses on the ethical dilemmas that occur when being in control over another person.
I do not have a solution to anything in the medical world or in politics concerning psychiatry.
This game will simply reflect on the difficult ethical dilemmas in that can occur in psychiatry.

As anyone else, I think psychiatry is really important, and I respect anyone working in this field.
I also intend to show the good side of psychiatry, so I understand how the trailer can be confusing.

The trailer IS meant to shock and make you feel a bit uneasy. It shows a playthrough that goes wrong.
I chose to show the dark side of the game in the trailer. As psychiatric history also has a dark side, I think it would be disrespectful to pretend nothing bad happened throughout history.
Instead of being subtle, I went all the way and showed the worst things possible (within my own boarders) to see what the reactions would be. This way I can turn the horrors down again - to a more fitting level. I will not turn it up from here.

I am actually planning on going in a much more subtle direction. But I needed to see how this would play out.
My gut feeling tells me that a more minimalistic, and lighter approach will fit this game better.
And the main concept will still be intact. I am convinced that players will go through the same emotions even if the darker things happen offscreen, in a much milder way, or.. perhaps only in letters.
This would make it much more elegant.

This first take on the game was an experiment and an important part of the research.
And a good way to start a conversation about the game. Such as this!

So by all means, share your ideas. Let's make this game together.
This is a complicated task. So help me make an interesting game about mental illness that deals with the subject in a respectful way.

Thanks a again for sharing your thoughts Smiley

Take care,
- Malte
« Last Edit: April 24, 2021, 01:01:40 AM by Malte Burup » Logged

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« Reply #15 on: April 26, 2018, 07:29:49 AM »

This looks really cool. Whats your plan for this? Steam? Mobile?
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« Reply #16 on: April 28, 2018, 07:06:30 AM »

This is an interesting concept. I'm sure it's going to be controversial for some (but what isn't these days, lol).

The artwork kind of reminds me of Superjail. Very stylistic and eye catching. I'm sure upon it's completion we will be seeing a lot of Let's Plays pop up.

Looking forward to seeing what the final results are. Keep at it!
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« Reply #17 on: April 29, 2018, 11:22:50 PM »

Hi NeckBeardAficionado and Bit By Bit Sound

Thanks for the kind words!

NeckBeard: The plan is steam/itch.io first and then mobile if there will be an interest.
Nintendo Switch would be suitable as well.

Bit By Bit: Must check out superjail Smiley Looks like my kind of series!

Thanks for posting!

- Malte
« Last Edit: April 24, 2021, 01:01:11 AM by Malte Burup » Logged

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« Reply #18 on: May 01, 2018, 12:08:49 AM »


RADIOPHONE BROADCAST #3

It is here! The newest broadcast from the Radiophone!

This time I am talking about making our 1st and 2nd prototypes and how it all went wrong!

http://the-outer-zone.blogspot.dk/



Cheers from Denmark
-Malte


« Last Edit: April 24, 2021, 01:00:53 AM by Malte Burup » Logged

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« Reply #19 on: April 03, 2020, 12:03:05 PM »


RADIOPHONE BROADCAST #4 and #5




WOW! It has been almost two years since I updated my blog and this TigSource page! Sorry!

I just did a new post at the devblog.
It is about securing funding for the demo (2 years back!)
Go check it out:
https://the-outer-zone.blogspot.com/

Development is going really really well Smiley
We are currently finishing the demo which
we hope will help us secure funding within a near future.

I will come back and post some more development now and then Smiley

Cheers!
-Malte


« Last Edit: April 24, 2021, 01:00:34 AM by Malte Burup » Logged

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