Hi guys! So Ludum Dare 41 was this weekend and I competed in the compo (hard mode). Anyways, while this is off topic I figured it's part of the "dev experience" so I will share a little bit about the game and the process.
The theme for this LDJAM was "two incompatible genres" so I chose FPS and Match 3 games. Dyeswap is a first person game where you swap colors between your "gun" and colored blocks around the world. 3 adjacent blocks of the same color will dissolve. There are also glass blocks around the world that will block you. Some glass blocks have a colored border and if your gun has the same color as the border you can pass through the glass blocks. It's a pretty simple setup for an FPS puzzle game.
Overall the process went as it always does for me on these weekend game jams. Friday - wait anxiously for the theme, get the theme (at 6PM PT), and spend all of Friday night designing the game on paper and browsing dafont for font ideas, thinking about music, etc. I schedule out Saturday and Sunday as well but don't do any real work (coding or modeling)
Saturday I spend getting the mechanics working, getting the build process working (e.g. publish to web GL, windows), a couple levels and all of the sound track. Sunday is all about more levels, polish, and bug fixes.
The game went exactly as planned, Saturday I got up early (4am) and I finished at around 3PM and then spent some time just making music using this awesome app Figure make music on iOS. Sunday I got up around 7AM and submitted at 4PM.
For the most part the game I had envisioned on Friday night is exactly what I made my only regret is that I didn't have enough time to make more creative levels, there are around 20 levels total, but of those, I would say that 5 or 6 are really good, 10 are just mediocre and 3 or 4 make me cringe.
For the next two weeks we rate other peoples' games and they rate ours and then we get the results. Wish me luck!