I think this game has a lot of potential. It instilled a mood and made me curious about the story very early on. A very good start!
Praise:
1) It's nice to see the Settings dialog in a game this early in development! In any game, the first thing I do is mess with settings.
2) I _really_ like the music!
3) I love the mood instilled by the intro description of the sun and the music that plays behind it.
4) I like the multi-layered graphical presentation.
Constructive Feedback:
1) Would benefit from a teaser splash screen via a launcher EXE. On my dev box, it looked like nothing was happening for about four seconds, and people's average machine is much slower than mine.
2) Locking the cursor to the monitor when the game is in Fullscreen mode would be a good idea. You can add a Fullscreen (Windowed) mode so the cursor can be free to move out of that monitor when people want it to.
3) Are you using DX9? I would think so given how long it takes to switch to Fullscreen mode. You might want to consider DX11. Among many other things, it switches to Fullscreen mode almost instantly. It does strange things with Fullscreen at other than optimal resolutions, though, which can cause problems when translating screen coordinates between Windows and your game engine, should you ever need to.
4) The background "sci-fi" sound loop has a pop at the end, so it's obvious when it loops.
5) In the Settings dialog, Apply closes the dialog.
6) Why not close the drop down list when the player selects a resolution? Are you sure Apply is uncovered in every possible resolution, even 4:3 aspect?
7) Sound volume seems to have no effect.
8 ) Might want the headers in your options list (e.g. "Select your form") to look different from the options below it. (If you're already doing so, but it's by color only, it would explain why I can't tell-- I'm colorbind.)
9) Music seemed a little overcompressed-- sounded a bit tinny.
10) Grammatically, it should be "beyond it", not "beyond of it." Overall, your English is very good, but you might want to find a native English speaker to proofread your text.
11) I get as far as "Move the Heart here" but I don't know what to do next. Maybe I just wasn't paying enough attention.
But I tried the usual WASD, arrow keys, moving and clicking the mouse. Moving the mouse far enough scrolled the screen, which is nice except that I was trying to move it to the next monitor so I could type this note. (It might be a good idea to stop scrolling when the mouse cursor leaves the game window confines). I'll have to look again at what the controls are, but using a control system similar to the majority of games out there would make your game easier to learn.
12) A Windowed mode might be nice too.
Unfortunately, I ran out of time!