@IndieGameFiend: Thanks man! Glad you think so :D
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PLAYTEST TIME!We are currently in a closed alpha, so please send me a message in this thread or by PM.
Here we go!
The very first Hayfever build since the prototype last summer!
First I want to thank all playtesters for participating. We are very grateful for taking the time to play and feedback our game. You are a big, important part of the development!
== PATCH NOTES ==Version: Alpha 0.0.1
What's new (since prototype):- Gamepad support
- New platformer engine
- Complete revamp of the player controller
- New art (only in level 1 so far)
- Polished animations
- .. basically everything that was in the prototype but better execution
Keyboard controls:Movement = W,
A, S,
DJump = Space or W
Aim = Mouse
Sneeze = LMB
Touch pad is not recommended.
Gamepad Controls:(XBox controller is recommended)
D-pad + Left Stick = Movement
Jump = A or LT (Left Trigger)
Aim = Right Stick
Sneeze = RT (Right Trigger)
There are currently no "Exit Game" so use Alt+F4 for that.
Info about FeedbackWe want to know what you like with the game, and what you think could be improved.
Also report any bugs you find and tell us what happened, and preferably how we can recreate this bug.
Did you get stuck?
Was a certain level hard, in that case what part?
How did it feel controlling the character? Was it difficult? Was it comfortable/uncomfortable?
What would you like to see in the game? Any suggestions or requests?
DOWNLOAD:Send a PM or join our public Pixadome channel and become a tester
https://twitter.com/twitter/statuses/954439353627037697