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TIGSource ForumsCommunityDevLogsSlime Co.
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Bones
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« on: May 28, 2009, 08:41:39 PM »



Slime Co. is a platform game similar to Gish where you are a blob and can stick to pretty much anything.
Your objective as a janitor is to collect as much slime as you can and bring it back for extraction.
Different color blobs give you different powers and also more points.

NEWEST DEMO

Move Blob Left
Move Blob Right
Make Blob Jump/Stick to roof
Move Blob Down

R to reset game

Or watch some youtube progress videos.






V0.3
V0.4
V0.5
V0.5
Recent Version


Things to do;
Movable boxes/crates
make more ideas
« Last Edit: October 18, 2009, 12:05:51 PM by Bones » Logged

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Inanimate
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« Reply #1 on: May 28, 2009, 09:09:48 PM »

I really like this! As I said on DA, the graphics are a bit bland, but with a bit of work, it would be a really nice style for the game!

Also, do you want name suggestions? Help? Anything?
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Bones
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« Reply #2 on: May 29, 2009, 05:02:36 AM »

Okay so I've made an objective/storyline
You are a small young slime, your job is to collect stray slimes in each level.
Each glob you collect makes you larger so you want to go back to the draining pipe to extract the slime you've collected.
Otherwise theres a good chance you can pop.
Lava is no longer a 1 hit kill, it shrinks you if your big, thus loosing you points.

As for assistance I'd be more then happy to hear ideas, thoughts opinions.
If you have anything you think you can offer to the project I'd be happy to hear from ya.  Gentleman

He got an upgraded texture.


TBH, art is actually the last thing I'm worried about at the moment.
Since it's not a big concern to me quite yet till I get the game stable and doing what i want it to.
Maybe I'll sketch up some concepts for level with some grid paper.
Just to create an idea for some level designs.


But I'm sure if I made object tiles like thse I could have quite some level customization.
« Last Edit: May 29, 2009, 05:15:01 AM by Bones » Logged

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« Reply #3 on: May 29, 2009, 06:27:56 AM »

This is looking rather good and I like the new texture. Though the game seems to not be fps independent? It runs really really fast for me so I can't really try it out.
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« Reply #4 on: May 29, 2009, 06:30:29 AM »

I think keeping it simple but stylish could work.

Also, I actually had an idea starring a blob similar to this a long time ago. I'll message you all my plot ideas and such later.  Smiley
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Bones
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« Reply #5 on: May 29, 2009, 11:09:15 AM »




Newest video is up and live.
Now you can see the collecting of blobs + the extraction of them.

@siiseli- the games room speed was 60, not sure if that has anything to do with it going super fast for you?

And sure, I'd be happy to hear your old plot idea inanimate
« Last Edit: May 29, 2009, 11:30:20 AM by Bones » Logged

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« Reply #6 on: May 29, 2009, 01:35:50 PM »

oh man that new vid looks sweet. Love the new texture.
One thing kinda bugged me was the face kept like flipping upside down and stuff kind of suddenly in the demo, but I didn't see that happening in the new vid so maybe you fixed it?

cool to see you got the radius changing stuff working. Looking groovy so far.
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Bones
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« Reply #7 on: May 29, 2009, 01:46:57 PM »

Thanks X
Yea, that got fixed, a bouncing effect was also made.
Though I'm working on seeing if I can get the object a bit more elastic like.

Like true slime.
Edit* this is not in game, just what i want it to look like.  Kiss

New demo
I've added a few things since the video.  Cool
But I dont want to spoil it, it's nothing too big though just more scenery.
« Last Edit: May 29, 2009, 04:28:02 PM by Bones » Logged

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pgil
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« Reply #8 on: May 29, 2009, 04:08:48 PM »

This is looking really good. You made a lot of progress with the visuals in just a few days. I'll definitely be following this  Beer!
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Bones
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« Reply #9 on: May 29, 2009, 06:12:04 PM »

Thanks pgil.  Beer!

Originally I had made a max cap on how many blobs you could eat before having to return.
Because you got stuck in the room otherwise.
But a buddy and I were chatting and he came up with the idea to shrink while you transport slime.

Basically when you grab the slime it's off to the extraction pump as quick and as big as you can get there.
You lose slime 2xfaster the bigger you become.
I've added this to the new demo so go try it out. :D
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« Reply #10 on: May 29, 2009, 06:49:41 PM »

This is really great and it has enormous potential. Good luck to you, sir!
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« Reply #11 on: May 30, 2009, 04:06:39 AM »

I really love where this is going! I'll keep an eye on those youtube vids Gentleman
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« Reply #12 on: May 30, 2009, 09:54:22 AM »

Looking good Bones!  I love the new look for the blob.  Im really impressed!
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Bones
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« Reply #13 on: May 30, 2009, 11:48:20 AM »

COLOR CHANGING

Blobs are going to be the powerups
You change color depending on what blobs you pick up.
Your score is multiplied depending on what type of slime you come back as.

Any ideas for colors and abilities?

I was thinking;
White could float
Red could get bigger from flames
ect...
« Last Edit: May 30, 2009, 11:53:17 AM by Bones » Logged

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« Reply #14 on: May 30, 2009, 12:08:32 PM »

Blue grows in water (maybe it dissolves you?)

Silver (metal) can go on spikes

Orange can go on lava

Yellow grows in electricity

Purple grows in poison (or some such)
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« Reply #15 on: May 30, 2009, 01:38:04 PM »

This should combine with that one game about utilizing water for stuff. That'd make one epic game.

Edit: Sprout
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Bones
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« Reply #16 on: May 30, 2009, 08:49:24 PM »

New demo is uploaded same link as in the first post.

New youtube video to see the changes.


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« Reply #17 on: May 31, 2009, 02:11:32 PM »

Bones, this is looking great!  I love where this is going.  Kiss
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« Reply #18 on: May 31, 2009, 03:02:56 PM »

it's awesome! Smiley
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Bones
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« Reply #19 on: May 31, 2009, 06:10:30 PM »

Thanks guys.

Did some new

.
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