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April 18, 2024, 05:29:04 PM

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TIGSource ForumsCommunityDevLogsSlime Co.
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Inanimate
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« Reply #20 on: May 31, 2009, 06:28:45 PM »

The transitions are REALLY slow, but otherwise, look fantastic.
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Bones
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« Reply #21 on: June 01, 2009, 09:27:46 PM »


Decided to give the blob colors some faces as if they are like little blobblets.

I've also updated the demo link.
I've made it so when you pick a color your blobs face changes accordingly to that color.

Not really too great of an update.
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« Reply #22 on: June 01, 2009, 10:28:21 PM »

I wanted to say that this is quite a fun game!  Gentleman
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« Reply #23 on: June 02, 2009, 02:21:34 AM »

i don't like the pixel art face on the blob, otherwise, nice style..

pixel art and non pixel art mix awfully
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« Reply #24 on: June 02, 2009, 05:58:50 PM »

I personally do like the pixel art faces. This game is looking great so far!
Two questions:
What does yellow slime do?
Why am I getting negative score when I die?
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« Reply #25 on: June 02, 2009, 06:01:43 PM »

For the Negative Score: Losing the goo that you collect before putting it in the pipes means you 'cost a debt' to the company, so they charge you.
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Bones
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« Reply #26 on: June 02, 2009, 09:29:25 PM »

Yellow slime is 2x speed.

 Epileptic
So I've ran into a problem....
I had to format my computer today, it would not boot up at all.
Took me all day just to get it back...
And it's still not working at all.

Lucky I saved a semi-old version of the gmk on my server before this occured.
So all is not lost.

But now that I don't have GM, or a fully working windows (this is weird so much shit is missing from the install)
I can't work on anything until I get stuff going again. Tired
« Last Edit: June 02, 2009, 09:36:26 PM by Bones » Logged

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« Reply #27 on: June 03, 2009, 01:07:34 PM »

 Cry
Dude, not good.
Can't you do a system recovery, go back a few days or so?
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Bones
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« Reply #28 on: June 03, 2009, 01:25:56 PM »

No.. I had to format the drive.
I pretty much lost everything I had drawn in the past 2 years.  WTF

Edit: I got my graphics card working again!  Beer!
We're back on.
« Last Edit: June 04, 2009, 02:30:54 PM by Bones » Logged

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« Reply #29 on: June 05, 2009, 02:25:16 PM »

My game maker is working but acting strange...
It doesn't like to remember the changes I make when I try and test my game and come back to the gmk..
So that will be a pain, but at least I can still do some stuff.


Todays update a new look for the face.

« Last Edit: June 05, 2009, 02:32:56 PM by Bones » Logged

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« Reply #30 on: June 05, 2009, 07:55:02 PM »

man those new faces are sweet

Man, it sucks muchly that you lost a ton of stuff, but I'm glad progress continues.
*encourage encourage* Smiley
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Bones
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« Reply #31 on: June 06, 2009, 03:03:48 AM »


We're going VERT




A crude attempt at water.
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« Reply #32 on: June 06, 2009, 07:37:00 PM »

Imported a lighting example I found.
Been doing searching for a good example all day, I think I got the one I needed.


old picture the light doesn't go through anymore

Finally did something to start setting up atmosphere of some sort.
Or at least an attempt to.
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« Reply #33 on: June 06, 2009, 07:49:08 PM »

As I said on MSN, it's beautiful.
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« Reply #34 on: June 07, 2009, 02:31:24 AM »

with that lighting it's going to look a lot like Gish, and that's not bad at all
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« Reply #35 on: June 07, 2009, 12:25:50 PM »

I wish I could pull dynamic shadows off..  Tired
I've tried merging every gamemaker light/shadow example I can find.
Nothing has worked smoothly, either it runs at 50% speed or slower, or the lighting example will only do Square objects.. ;/


All I can really do is add lights which just looks cheap and like shit.

managed to try and do some concept doodling.
« Last Edit: June 07, 2009, 12:31:34 PM by Bones » Logged

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« Reply #36 on: June 07, 2009, 01:27:21 PM »

coloured lighting is some busted 90s shit and youd be best served distancing yourself from gish anyway. dont dwell on it son.
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« Reply #37 on: June 07, 2009, 01:57:00 PM »

I obviously don't like the cheesy colored lights.
But that's all game maker will do without messing up it seems. Sad

Yea, the colored lighting is more wanted for say the lavas ambient light.
I wasn't trying to clone Gish in anyway really, I actually started making this before playing Gish.
I had seen Gish before, but had never played it.
The tile textures were default from the example I had found, so that's why it looked like gish.

As for the shadows, Gish isn't the only platformer to use dynamic shadowing.

Tried starting on some tiles.
I know about the hand railing, it's been a pain...

« Last Edit: June 07, 2009, 02:50:46 PM by Bones » Logged

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« Reply #38 on: June 07, 2009, 03:52:29 PM »

Those are some nice looking tiles.. Personally, I don't think you even need dynamic lighting. It would clash with the hand-pixeled shading you've done and make everything look flat.
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« Reply #39 on: June 07, 2009, 04:17:25 PM »

It looks really nice! Even without any 'dynamic lighting' ( Roll Eyes) it is still great.
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