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TIGSource ForumsCommunityDevLogsSlime Co.
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Bones
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« Reply #40 on: June 08, 2009, 12:11:31 AM »


Maybe I'll just have to fake it and pixel my own shadows.



Edit: The new demo is uploaded, sorry I'm lazy not all of the level is tiled but you can see how it's looking, and try out the blue slimes now.
« Last Edit: June 08, 2009, 12:32:10 AM by Bones » Logged

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Renton
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« Reply #41 on: June 08, 2009, 01:01:36 AM »

Yeah, I don't think you need dynamic lighting. It made the game look too "gishy" anyway.
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moi
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« Reply #42 on: June 08, 2009, 09:01:19 AM »

(...) dynamic lighting. It made the game look too "gishy" anyway.
I don't think that's just because of the lighting though.
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subsystems   subsystems   subsystems
Eclipse
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« Reply #43 on: June 08, 2009, 09:46:56 AM »

(...) dynamic lighting. It made the game look too "gishy" anyway.
I don't think that's just because of the lighting though.

yeah, not at all :D

but having a metaball with eyes + hard shadows...


i really like how it looks now! go for the pixel route.

also you can fake 45° shadows using darker tiles and such
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<Powergloved_Andy> I once fapped to Dora the Explorer
Bones
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« Reply #44 on: June 09, 2009, 11:57:33 PM »






I'm getting tired.
Tonights ideas, random doodles nothing solid, I'll probably re-draw this on paper try and sort some things out.

If anyone can come up with some kind of story involving this image that'd be swell.

I tried coming up with some kind of enemy that could attack you.
My idea was a floating needle.


It would come suck goo from you and then go back and deposit it but it would be stealing it not helping you.
(But eventually maybe it could?)
Someone asked me if you could get that goo back, and I was not sure how I would do that.

I don't have any form of momentum working yet so the blob has no real mass.
So I don't really have a way of breaking something, or damaging it with force of some sort.
All I can think of is color could effect damaging them, but I'm not sure where I'd go with that.

I'm off to go graffiti a wall of some kind
« Last Edit: June 10, 2009, 12:11:19 AM by Bones » Logged

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Inanimate
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« Reply #45 on: June 10, 2009, 06:33:10 AM »

I have NO idea how to code this, but maybe once you get to a 'running speed', you can smash into things to break them?

Also, the water looks great! And that's a stylish over world you got.
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Eclipse
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« Reply #46 on: June 10, 2009, 02:23:39 PM »

I don't have any form of momentum working yet so the blob has no real mass.
So I don't really have a way of breaking something, or damaging it with force of some sort.

well that's quite easy to implement anyway, just take the speed.. and if you don't have it (quite strange) you can do previousposition-currentposition to have the movement from the last frame, and use it as your speed vector
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Bones
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« Reply #47 on: June 14, 2009, 11:56:27 AM »

Anyone here know a good way to make walls transparent when the character goes behind them? if that makes sense.

Buddy sent me a new engine, it seems to work well.
He added automatic sticking to walls, which is basically handy for the |_ corners _|
Cause you wrap around the corner, it adds a nice feel to the slime.

I'm trying to fill things up so I want to make rooms that have walls that disappear when you go in to them.

My buddy suggested this, but I got nothing from it.
If anyone knows GM at all I could use some help.  Beg
Code:
if collision_rectangle(x,y,x,y,obj_player,precise,notmetrue?)
  image_alpha = 0.5;
else
  image_alpha = 1;

edit: got one
Code:
if instance_number(player)!=0{ 
if player.y>y
{image_alpha=0.5+(abs(x-player.x)/200)*0.5}else{image_alpha=1}}

« Last Edit: June 14, 2009, 10:13:38 PM by Bones » Logged

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« Reply #48 on: July 05, 2009, 02:19:00 AM »

It's been a while since any progress was made here game wise.
So due to that I decided I needed to try and etch out some sort of design here.

I need a gimmick, some sort of scoring system formula to decide how to pick which color should be worth more...
If you think I'm missing anything don't hesitate to tell me, as it's about 4 am here.
Thanks in advanced to anyone that reads this, I'd be happy to hear any feedback on what I have so far.

But without anymore chatter I have enough text to post so I'll get to it.

Story

You are a slime, a genetically engineered slave.
Your life consists of a daily routine of collecting all stray "goo" in other words you're a slimey janitor.
Life is tough, Living is even tougher, you as a slime have unlimited lives you can generate a debt to the company though death.
There are many threats to the average slime such as; lava, spikes, electricity, water.
*I can't think of an overall goal to achieve first I have to think what kind of company Slime Co. really is
Is it; corrupt, bankrupt, expanding?


Characters

The Slime
Your life is at risk at every moment.
You feel pain, you feel death; and yet you have to repeat your job with the same risks as before.
A never ending slavery, you don't know who you are (if you are anything), you don't know why you are doing what it is you're doing.

The Scientist
Though your memory is vague you remember the giant fingers that poked at you.
Those huge glaring mirror like eyes gazing at you.
The torture he put you through to make you what you are today.

Gameplay

Movement
You have full range movement, you can pretty much get to any nook or cranny.
You stick to every surface (or perhaps nearly every surface)
Movement through levels can become easier the bigger you get, or they can just get more difficult.

Mechanics
Each orb aka "goo" you collect makes you larger, and larger.
Color of orb, changes the properties of your slime.
Such effects as; Immunities, Increase of Speed, Hovering, New Hazards
A new mechanic being worked on is the ability to break down into half sized pieces.

Scoring
Each color you bring back is worth more then the other.
I don't know how to formulate a decent way to give bonus points, perhaps even combo multipliers..

Colors
GREEN; Natural slime
RED; Heat resistance, don't touch water
YELLOW; 2x faster
BLUE; Bounce on water
WHITE; Ability to float

Game end
Win; Escape?, Meet the required quota?, Save the company?
Game over; Death results in debt, debt results in termination
« Last Edit: July 05, 2009, 02:24:53 AM by Bones » Logged

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Keeping focus on your breath,
This may take a while.

pgil
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« Reply #49 on: July 05, 2009, 11:12:16 AM »

*I can't think of an overall goal to achieve first I have to think what kind of company Slime Co. really is
Is it; corrupt, bankrupt, expanding?


I kind of like the idea of a big corporation that's gone bankrupt...  Maybe the laboratories have been abandoned, and the slimes have been left to die-- but instead, they have flourished and formed their own warped society.
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Joseph
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« Reply #50 on: July 08, 2009, 05:23:04 PM »

I kind of like the idea of a big corporation that's gone bankrupt...  Maybe the laboratories have been abandoned, and the slimes have been left to die-- but instead, they have flourished and formed their own warped society.

I like the sound of that. Maybe the lab is crumbling, about to completely collapse and you must escape to the surface in order to survive? Or maybe some kind of beast lurks deep within the depths of the lab?
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Bones
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« Reply #51 on: July 08, 2009, 09:58:24 PM »

I was thinking of just combining both ideas.

It's a corrupt company that is losing money, so they invent you and deceive you into slavery.
Then eventually you have to escape from the laboratory trying to terminate you and all the slime you managed to collect throughout all the levels before the escape then becomes your life.

You can no longer deposit slime, only use what is left for the escape.
If the quantity of collected slime goes to 0, it's game over.
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Niclas
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« Reply #52 on: December 19, 2010, 04:22:37 PM »

This looks great. Especially the new Texture and the morphing physics.
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mokesmoe
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« Reply #53 on: December 19, 2010, 07:55:51 PM »

You do realize you just bumped a year and a half old thread. Facepalm
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