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TIGSource ForumsCommunityDevLogsARENA (hand painted game) (COMPLETE)
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claybornp
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« Reply #20 on: July 23, 2019, 06:39:52 AM »

Brilliant game. I genuinely love the unique art style. The only criticism I have is that I think when you're in game, their should be a proper way to exit or quit. Besides that, It's awesome. 

wow thank you so much!! The new version has an updated menu so you can happily quit whenever you want. The new update is actually the biggest update i've made between releases and i'm going to call it the BETA release instead of another ALPHA. It should be the last "unfinished" release. After that, i'm going to start the process of putting ARENA on steam! thanks for the kind words  Wizard it's free forever!
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MrCobble112
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« Reply #21 on: July 23, 2019, 07:34:17 AM »

Cool, thanks for the update. Smiley
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claybornp
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« Reply #22 on: August 21, 2019, 02:20:23 PM »

Hey everyone!
Today I released the beta version (0.7) of Arena.  Wizard
It is "feature complete".
It includes all of the levels, spells, and enemies.

you can download it here:
https://claypeterson.itch.io/arena

My plan is to work on performance issues and find bugs for the next month or so, then submit a final build to steam.
If anyone has any feedback I would love to hear it Smiley
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claybornp
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« Reply #23 on: August 27, 2019, 08:25:17 PM »

Back again with v0.8: the great optimization!
For this update, I went back over the arena mesh and re-uvmapped a bunch of objects.
I optimized batching, and I finally got the game running very quickly on my laptop Coffee

I also found out that I someone filmed a speedrun of arena Who, Me? -


Because of that I got very excited, and decided to add a gameplay timer to the leaderboards.
Now you can save your best time and see how it ranks against everyone else.
The gameplay timer pauses between rounds.

have fun and thanks for reading on! Wizard
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MrCobble112
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« Reply #24 on: August 30, 2019, 09:55:55 PM »

Another awesome update. I appreciate the menu. Wink
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claybornp
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« Reply #25 on: September 03, 2019, 03:39:31 PM »

Another awesome update. I appreciate the menu. Wink

Thank you! AlphaBetaGamer recently released their "beta" play-through of my game, and since then the downloads have been coming in droves! It's a little bit intimidating honestly.
You can watch it here:

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claybornp
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« Reply #26 on: April 25, 2020, 03:42:04 PM »

Hey everyone I'm back at it again with Version 0.9 of Arena.

This version of the game is the final beta and the last build that I will release on itch.io. From here on out, builds will be released on Steam (I'm in the store building / promotional phase of that).

New Game Mechanics
1. New character controller: The previous character controller (in charge of player movement and rotation) felt pretty clunky to me when I returned to Arena development so I decided to write a new one. This version feels a lot smoother / faster / more natural.

2. Roll mechanic: Clicking the right mouse button while moving now causes the player to roll. Rolling is very helpful for dodging enemies!
    2a. Stamina: Rolling now uses stamina. Another resource to manage.

3. Hit Force: Getting hit by enemies now causes a little bit of physical pushback. Stronger hits = bigger push.

3. Camera Shake: Getting hit also applies a degree of shake to the camera. Again, stronger hits = more shake.

4. Spell Wheel: I noticed that during the more hectic levels I was having difficulty finding the spells I needed via the scroll wheel or the next spell button. Gameplay is fast! To remedy this I implemented a spell wheel (like the weapon wheel in DOOM or whatever other game you know if from). Now, holding down the F or Q button will slow down time and show you the spell wheel.  Quickly tapping F or Q will return you to the previously selected spell which is now displayed next to the current spell on the UI.

Changes
01. Updated game engine
02. Updated lighting
03. Updated post processing
04. Updated settings UI
05. Added previous spell UI icon
06. Added frame rate cap
07. Cleaned up stray floating pixels from sprite sheets
08. Blood is always on now. It used to disable if you were unregistered, or under 13.
09. Fixed spell casting animation bug
10. Added more audience members
11. Reduced the size of the archer's arrows
12. Archer now checks for friendly fire before letting an arrow loose
13. Modified the archer AI to avoid the player more
14. Improved the aim of ranged enemies
15. The enemy spawner sprite in the tunnel now animates on spawn
16. Fixed bug where friendly plant would de-spawn if you cast another friendly plant and missed
17. Audio now pitches with timescale (slower = lower)
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claybornp
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« Reply #27 on: May 09, 2020, 09:32:35 AM »



ARENA is officially on Steam! Releasing May 20th, 2020, for FREE!
I want to thank everyone on the TIG forums who took the time over the years to look at my thread, leave a comment, or even send me their hate!
ARENA is my first full game release, it took me 2 years to develop, and I'm exhausted, happy, and feeling complete.

Heres a link to the store page if you're interested: https://store.steampowered.com/app/1291530/Arena/

Let me know if you would like a Steam Key before the 20th, and I'll send one your way!
and see you when my next game rolls through Smiley
Love Clay
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alieser
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« Reply #28 on: May 16, 2020, 06:26:01 AM »

Really cool looking!
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Concept Artist // Open for Freelance Work

https://www.artstation.com/tripna
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« Reply #29 on: May 17, 2020, 11:01:41 AM »

This is weird and unique, I like it, congrats on your artist imagination
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