Hey guys, so another update.
First, I implemented a new type of weapon, which is the Missile Cluster. These weapons shoot a cluster that separates into multiple missiles, which will then aim for the opponent.
Here's a GIF of it in action.
A nice side-effect of this was that I had to implement general logic for the AI that would pick directions that avoids hitting bullets, since this was the first example of a bullet that lingered on screen. This means something like Mines should be able to be implemented pretty easily since they're a simpler form of missiles. I guess we'll find out?
Another thing I implemented was an animation for dust clouds that plays whenever a bullet reaches maximum range and has theoretically "dropped off". There was a problem before where it was very difficult to tell the range of the bullet, and I'm hoping this will make it a bit more clear.
Here's another GIF.
Anyway, that's all that's happened the past couple of days. Here's the latest build for anyone interested in trying it out.(
https://www.dropbox.com/s/vketb48mc8x0z3p/JunkMetal_build_20180408.zip?dl=0)
Thanks!