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TIGSource ForumsCommunityDevLogsNeon Tail - An Open World Skating Game
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Author Topic: Neon Tail - An Open World Skating Game  (Read 16037 times)
RocketJuice
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« Reply #40 on: September 19, 2018, 01:36:37 AM »

Neon Tail - Devlog 14



This week's #screenshotsaturday shows steady progress :
- Environment update.
- Re positioned Spheres and rails.
- Created the game rules, simple timer, score, scoreboard.
- Added the "Style Tracker System", tracking jumps, grinds, wallruns, on beat grind and turn around. When a sphere game starts, style combos adds time to the timer.
- Added entering proving ground cutscene.
- Found a funny bug. See the end of the video! :3

Next week I'll add hitting goal animation, sphere game ending cutscene, environment props and start working on pedestrians.
Have a nice week end!
« Last Edit: September 19, 2018, 01:46:13 AM by RocketJuice » Logged

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« Reply #41 on: September 19, 2018, 01:47:11 AM »

Neon Tail - Devlog 15



For this week's #screenshotsaturday a lot has been done, while a lot of sleep were lost. Also a lot of retries for this video haha.
- Environment update
- Hitting Goal cutscene (missing FX, WIP)
- Intro and outro added (WIP)
- Created and placeholding textured dummy pedestrians
- Animated many moves the pedestrians can do, like watching smartphone, lean on wall, sit on ground, sit on chair with without smartphone, party hard, evade, getting angry, getting hit hard, etc...
- Wrote the Pedestrian Manager, optimizing spawn amount and activities based on distance to player and camera visibility
- Integrated interactions with pedestrians
- Added pushable props physics
- Added secrets in the streets with good precision skills required (hence my many retries)

I'm looking for some electro pop music that are very dynamic, if possible with female vocals in. Something like "Fusq - Perfume" or "She - Coloris" would fit.
I don't have budget for now but arrangements can be made. Or if I really love the tracks I'll sell a kidney or something. Wink

Anyway, I'll keep rushing. Have a nice week end, see you next week!
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NajibSG
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« Reply #42 on: September 19, 2018, 02:42:50 AM »

Excellent game, it reminds me a lot of what was the "Tony Hawk's Pro Skater" at the beginning, when the game was great until it was corrupted by the "dark side"  Cry Cry Cry.
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jb
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« Reply #43 on: September 19, 2018, 04:05:08 AM »

Looks great, I really like the dynamic camera movement. I think the skating will feel even better with audio in for all of the interactions. It may feel different playing, but on the video the grinding looks kind of slow. It looks like it is faster the quicker you are going when you land on a rail but I wonder what it would play like a bit quicker all round? I think street game play in TH was at its best when you had maxed stats and enough speed to do impressive chains with the tension that comes from that risk.
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« Reply #44 on: September 19, 2018, 08:09:32 AM »

This looks amazing.
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RocketJuice
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« Reply #45 on: September 25, 2018, 03:12:36 AM »

Neon Tail - Devlog 16



Hi, this week's #screenshotsaturday is of a lesser gameplay quality, I'm exhausted so excuse the missed jumps and such. Tongue
- Added temporarily a free music, recorded some grinding sounds, and created and integrated a bunch of new sounds.
- Made groovy grandma dance, made her into a talking NPC.
- Added the guy who'll let you in the game.
- Added small badges to collect mini quest.
- Fixed wallrun and grinding physics.
- Other dozen small stuff.

To do for next week :
- new bug appeared : Cutscene's ponytail goes crazy.
- VR Challenges and Tutorial.
- polish demo.

I'm exhausted, but like this week, many 4 hours nights are scheduled next week. Have a nice week end! Smiley
« Last Edit: October 10, 2018, 07:31:33 PM by RocketJuice » Logged

Sustrato
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« Reply #46 on: September 25, 2018, 07:44:34 PM »

This is 100% up my alley. Bouncing between the neon advertisements, over the barbed wire. Leaving me stunned as I pour my glowing cyberpunk ramen down the storm drains, completely in awe and unaware of my actions. excellent form
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Devilkay
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« Reply #47 on: September 25, 2018, 11:04:15 PM »

Recently I played a game very similar to yours. here it is [link removed]
« Last Edit: June 17, 2021, 09:21:58 AM by ThemsAllTook » Logged
Zireael
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« Reply #48 on: September 26, 2018, 12:50:39 AM »

The latest video embed doesn't work Sad
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RocketJuice
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« Reply #49 on: October 05, 2018, 10:54:46 PM »

Neon Tail - Devlog 17



Hi, this #screenshotsaturday is almost wrapping up a presentable mini demo of our progress.
The demo is really short but it's something. \(o_o)/
Not public for now, sorry, but that should be feasible some time later. Smiley
Added a loading screen, fixed many collisions, added a secret level, fixed many small bugs, added objective panels, tutorial messages, pedestrian bugs, dialogs, sounds, fonts, lights, UI, optimization, etc...
Really a big bunch of tiny things in the end.
For now I just don't like the cheering sound when a game is won but meh... will change it later :p
Have a nice week end! :3
« Last Edit: October 30, 2018, 06:27:51 AM by RocketJuice » Logged

Zireael
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« Reply #50 on: October 06, 2018, 01:22:59 AM »

Really nice demo!
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dyarosla
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« Reply #51 on: October 06, 2018, 08:49:31 AM »

That is an incredibly refined demo! Amazing Smiley
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RocketJuice
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« Reply #52 on: October 30, 2018, 06:24:42 AM »

Neon Tail - Devlog 18



Hi, it's been a long time since I posted a #screenshotsaturday !
But I've got good news to people who wants to try the game, however much the game is a work in progress.
A demo will be available on November 1st, I will post more about it then.
This #screenshotsaturday doesn't show much new features, but mostly everything that is already there has been polished.
Added 2 languages, french and chinese (traditional and simplified), fixed many bugs, added this and that logo...
Started to code in a new tricks & combos system.
And started to make real devlogs, going in depth into game design. More later. Smiley
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XianXian
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« Reply #53 on: October 30, 2018, 12:05:08 PM »

Wow, I feel like I got time warped to my childhood.
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RocketJuice
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« Reply #54 on: November 01, 2018, 06:00:30 PM »

Hello there, good news for people who wants to try my game! A demo is now available for you to try. It is absolutely not representative of the final product (as you can see, we're like at 10% of the production) but it's a stable first demo build.

http://rocketjuicegames.com/neontail.html

I've also made my first talking devlog video to introduce the project. I hope you'll find it interesting!



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RocketJuice
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« Reply #55 on: November 03, 2018, 08:18:36 PM »

A demo has been put online for those who wishes to give the actual state of the game a try.
The demo build was updated to v0.1.1.3 since the previous post, here is a list of the fixes :

- Reworked the tutorial to make sure some concept have been seen
- Added a new trick list and combo system. Not explained to player yet.
- Fixed fast brake into rail transition bug
- Fixed wallride into oblivion collision bug
- Added pedestrians variety
- Fixed bug when talking to Ring after starting the license test (Added a wall)
- Fixed going on top of buildings and orange panels
- Added small outline on button icons
- Fixed dialog issues

Here is the link :
http://rocketjuicegames.com/neontail.html
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RocketJuice
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« Reply #56 on: November 28, 2018, 09:31:47 AM »

Neon Tail - Devlog19



Hi, for this week's #screenshotsaturday , a little more mood work, a little less acrobatics.
- Added Pedestrian clothes, hats and bags management system
- Added Tricks and Combos system
- Added Reputation system
- Added Hypershot system and tutorial
- Added more Keyboard & Mouse support (Icon change and stuff)
- Added a Pause menu
- Changed to night time

Next week I'll work on the surface city, maybe design more characters, and finish my devlog.
Have a nice week end! Smiley
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Zireael
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« Reply #57 on: November 28, 2018, 09:57:54 AM »

Yaay, trick are now named!

And is it my imagination, or did you change the character skin? I think there was less contrast between her skin and the pink accessories before... (but the current look really makes the accessories pop! especially in the dark parts of the level)
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RocketJuice
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« Reply #58 on: November 28, 2018, 06:49:35 PM »

Yaay, trick are now named!

And is it my imagination, or did you change the character skin? I think there was less contrast between her skin and the pink accessories before... (but the current look really makes the accessories pop! especially in the dark parts of the level)

I didn't change anything on the character, I only changed the lightings of the environment. As it gets darker, the glowing parts of her outfits pops out and contrasts with her skin, which is why you get that feel. Wink
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RocketJuice
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« Reply #59 on: December 22, 2018, 05:29:11 AM »

Neon Tail - Devlog 14




Well, this week's #screenshotsaturday is quite a big one. Been changing many key designs and fixing big issues with the wallruns.
Added animals to make the city more alive, but right now it's so alive it became visually messy. I will use spread pedestrians and animals into a more cinematographic way later.
Here's a list of all the new things we're preparing for the monthly builds for our Patrons :

- Modeled / animated the Zombeanies
- Added pedestrian and Zombeanies invasion system
- Improved Hypershot system (can now shoot pedestrians... Evil )
- Birds, cats, dogs
- Removed Boost from Button B
- Added Spin Boost system (perform Ground Spin then press trigger)
- Improved wallrun system
- Fixed many wallrun bugs
- Fixed and added grind poses
- Added spin pose based on rotation while falling
- Added snow fall + auto optimizing code
- Fixed accidental heaviness on Hypershot
- Added a VR Challenge level
- New NPC basic pose loop added
- Upper city in construction Wink

Happy holidays in advance by the way! \o/
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