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February 17, 2019, 05:08:45 PM

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TIGSource ForumsCommunityDevLogsNeon Tail - An Open World Skating Game
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RocketJuice
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« Reply #60 on: November 28, 2018, 06:49:35 PM »

Yaay, trick are now named!

And is it my imagination, or did you change the character skin? I think there was less contrast between her skin and the pink accessories before... (but the current look really makes the accessories pop! especially in the dark parts of the level)

I didn't change anything on the character, I only changed the lightings of the environment. As it gets darker, the glowing parts of her outfits pops out and contrasts with her skin, which is why you get that feel. Wink
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RocketJuice
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« Reply #61 on: December 22, 2018, 05:29:11 AM »

Neon Tail - Devlog 14




Well, this week's #screenshotsaturday is quite a big one. Been changing many key designs and fixing big issues with the wallruns.
Added animals to make the city more alive, but right now it's so alive it became visually messy. I will use spread pedestrians and animals into a more cinematographic way later.
Here's a list of all the new things we're preparing for the monthly builds for our Patrons :

- Modeled / animated the Zombeanies
- Added pedestrian and Zombeanies invasion system
- Improved Hypershot system (can now shoot pedestrians... Evil )
- Birds, cats, dogs
- Removed Boost from Button B
- Added Spin Boost system (perform Ground Spin then press trigger)
- Improved wallrun system
- Fixed many wallrun bugs
- Fixed and added grind poses
- Added spin pose based on rotation while falling
- Added snow fall + auto optimizing code
- Fixed accidental heaviness on Hypershot
- Added a VR Challenge level
- New NPC basic pose loop added
- Upper city in construction Wink

Happy holidays in advance by the way! \o/
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RocketJuice
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« Reply #62 on: January 02, 2019, 09:43:39 PM »

Neon Tail - Devlog 15



This week's #screenshotsaturday I'm finally attacking the story's implementation... This video clip might look unusual, but it's part of the story.
So development wise it's going to be short :

- HUD now displays speed (in km/h)
- Grinding speed goes to a set speed when no triggers is pressed.
- Grinding speed max limit was increased
- Imagined created and coded a simple grid system to move around and encase the player in a performance friendly cluster of particle system. I can now haz snow storm or dust storm and such... with the right sounds and effect it can be really cool. :3

Have a happy new year!
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RocketJuice
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« Reply #63 on: January 07, 2019, 11:02:23 PM »

Neon Tail - Devlog 16



This week's #screenshotsaturday shows a little about what I'm working profusely on at the moment. I also implemented a main menu full of placeholder but it's really not much to see yet. It's all just functional.

This is what I did this week :

- Implemented saving system
- Updated the options, now they're saved
- Implemented main menu
- Added a first version of the prologue
- Added a wake up from a sofa animation
- Implemented it based on first mission
- Shopping District accessible but all rail collisions are to be done.
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RocketJuice
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« Reply #64 on: January 11, 2019, 03:39:01 PM »

Neon Tail - Devlog 17




This couple of weeks I've been working on a build for the Taipei Game Show, where people will come and go maybe try the game for a minute or two then move on. For this special case, we decided to take out the VR levels and tutorials, and instead of trying to create an impossible 2 minutes skating mastering course, I decided to implement other fun sources, work on the universe, the people you meet, their reasons being here, etc...
Hopefully, people trying the game won't just be facing an impossible challenge of mastering the skating physics within 2 minutes, but will find a street to explore, people to meet, and a city to look forward to.
Also hopefully we'll find a way to help funding our project.  Coffee

- Improved dialog system for more flexibility with missions
- Optimized A LOT the pedestrian management system (most of the time went here)
- Fixed many small dialog bugs
- Added Optrellian NPC
- Added lost hat side mission
- Fixed dialog trigger detection bugs

- and shopping district still in construction
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RocketJuice
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« Reply #65 on: January 19, 2019, 07:28:31 AM »

Neon Tail - Devlog 17



Hi there, I'm sorry this week's #screenshotsaturday is a bit redundant, been mainly debugging and preparing for the Taipei Game Show.
Here's a list of the small changes :

- Implemented the dialog conversation animations to the dialog system.
- Made and added Optrellian's animations for basic reactions.
- Fixed many small things, fixed some problems with textures.
- Shopping District still in construction :O
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RocketJuice
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« Reply #66 on: February 02, 2019, 07:19:33 AM »

Neon Tail - Devlog 18



Hi, been a few weeks since I last posted a #screenshotsaturday !

Beside the #TaipeiGameShow, there was a huge update with the whole shopping district made available and updated with pedestrians.
Ran into a lot of expected performance problems, that I dare think is mostly resolved probably. Tongue

The list of changes since last update :

- You can now skate in the Shopping District! \o/
- HUGE rework on the pedestrian manager for optimization purpose.
- Implemented Saving system.
- Updated the options, now they're saved on hard drive.
- Implemented main menu (functional but ugly. Visual update pending)
- Added a first version of the prologue (same, will be more spectacular later)
- Added a wake up from a sofa animation
- Implemented it based on first mission
- Dialog system code improved
- Reduced Pedestrian polygon count by around 30%
- Added and Animated Drones and props
- Many new props will now move on player touch
- Fixed grinding bug
- General performance optimization

I'll probably keep working on more optimization for all the dynamic props next week, something visually visible for the next #screenshotsaturday could be nice for you guys too.

Have a nice week end!
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Strook
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« Reply #67 on: February 02, 2019, 09:03:20 AM »

Very cool ! Loving everything that has been done so far, looks super fun to play
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RocketJuice
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« Reply #68 on: February 16, 2019, 08:23:37 AM »

Very cool ! Loving everything that has been done so far, looks super fun to play

Thank you :D
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RocketJuice
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« Reply #69 on: February 16, 2019, 08:25:58 AM »

Neon Tail - Devlog 19



Hi! For this week's #screenshotsaturday there isn't much graphic work done... but a huge, tedious, boring, tiring and annoying amount of work done with the optimization.
In short, I've been organizing and restructuring the whole district so all the props and animals (and there's a ton of them) goes along with my pedestrian management system, disabling them when unused. Also did a lot of other various and exotic optimizations, be it in codes, materials or light bakes.
This led to a loading time sped up by about 500%, and an FPS increase of around 15~20FPS (yes having tons of active props does that)
The downside is I need to really be careful with what zones can be seen when. Props can be seen popping in and out in some places and debugging... it's just more work.
Ah, also now when you jump while skating forward you will only flip when pressing Rt. Changes nothing except that you can spin earlier without the flip. Feels nice.

Hopefully I'll get to some actual game content next week. Or maybe make another Devlog.
See you next week!
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