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1366112 Posts in 64011 Topics- by 55897 Members - Latest Member: okejywah

September 17, 2019, 05:23:57 AM

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TIGSource ForumsCommunityDevLogsNeon Tail - An Open World Skating Game
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Author Topic: Neon Tail - An Open World Skating Game  (Read 6383 times)
RocketJuice
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« Reply #80 on: May 19, 2019, 02:59:14 AM »

Looks great as always !

I just noticed you logo on your avatar, and it looks awesome ! Smiley

the last video makes me want to try the game a lot !
It would be really cool to add some skidmarks on the ground, to help ground the character even more in the world, and it's quite satisfying as a player ^^

"add some skidmarks on the ground" it's a good idea!! We'll try to use this idea to create some hints in the city!
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The Armorman
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« Reply #81 on: May 19, 2019, 04:29:26 AM »

is there going to be ska punk in this
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BELOW FOR GOGNIOS

ABOVE, FOR GOGNIOS
RocketJuice
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« Reply #82 on: June 19, 2019, 10:06:26 PM »

is there going to be ska punk in this

Our music style will be like this



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RocketJuice
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« Reply #83 on: June 19, 2019, 10:10:17 PM »

Neon Tail - Devlog 41



Hi, for this week's #screenshotsaturday , I'm showing around the new residential area, the week was spent pretty much populating and optimizing the new zone. I created a new district management system who is in charge of tracking the player's presence and activating / deactivating the district's content accordingly.
This and fixed a LOT of small bugs. Bugs never end.
Next I'll try to focus on putting things to do, and polish before Bitsummit.
Have a nice week end! Smiley
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RocketJuice
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« Reply #84 on: June 19, 2019, 10:13:21 PM »

Neon Tail - Devlog 42



These weeks have been frantic for me, it's very hard to find some time to make a video... but here it is, this week's late #screenshotsaturday a ton of work have been done. From what we saw during #bitsummit , we tried to snipe out what new players needs the most, what kind of explanation in what order and what was most effective to teach them the basics. Turns out we would need a sturdy tutorial for our game, with a visual of how things look when done well. I will also need to add a gamepad UI that shows the input of the demo girl in real time.

So here it is, the beginner's basic tutorial with a new level, called "The Garage", that will serve has HQ as well as tutorial and chill place for our characters.

Here's a list of all I've done :
- Analysed feedbacks from Bitsummit.
- Made a new character playable.
- Fixed selfie Screenshot file saving.
- Created a ghosting system that allows me to record my inputs.
- Input can now come from both code or player's input.
- NPC can now ghost a player's input.
- Wrote proper dialog localization system.
- Converted all dialogs to new system.
- Fixed wallrun out of wall direction.
- Added Text autoLanguageSet using new workflow.
- Modeled and created the Garage.
- Finished Garage basic tutorial.
- Added Checkpoints.
- Added Spawn location list based on from which level you come.
- Fixed Target indicator's bugs.
- Fixed SFX volume bug.
- Fixed mission related unintended workflow.
- Created new Data classes for relationships and more localization stuff.
- Grew a bunch of new white hair.

I'll try to get the advanced tutorial done by next week, and fix a bunch of minor bugs that's been in the game for a while.

The pace is frantic, but we're working hard to try to get a solid build by October.
See you next week! Wink
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NovaSilisko
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« Reply #85 on: June 19, 2019, 10:40:42 PM »

is there going to be ska punk in this

Our music style will be like this


ok this is fairly off topic but thank you for reminding me of this song, I loved it like 5??? years ago but forgot about it til now
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RocketJuice
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« Reply #86 on: July 06, 2019, 07:48:09 AM »

Neon Tail - Devlog 44



Hi, this week's #screenshotsaturday on my project Neon Tail was quite difficult, due to depressing news and the need for some solo gaming, you chose the right time, steam summer sales.
Anyway, played a lot, feeling better, I'm back to work. I've been spending a huge amount of time rewriting my optimizing system from scratch, feeling like an idiot for not recycling the props and pedestrians and animals, instead of creating that crazy complicated zone structure with bazillion actors that each have their scripts intertwined in so many systems.
Oh well, mistakes are the best teachers. I gained about 20FPS in very performance heavy camera angles, the game runs way faster overall, I'm satisfied but worried about when the whole city will be finished. Well, I should worry about one thing at a time. I need to polish that tutorial.
See you next week!
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RocketJuice
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« Reply #87 on: August 17, 2019, 09:34:28 AM »

Neon Tail - Devlog 45



Neon Tail Starts Steam Early Access on 2019 September :D
https://store.steampowered.com/app/1126270/Neon_Tail/
The Demo build is available now! Fill out the questionnaire to better Neon Tail
Thank you very much!
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RocketJuice
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« Reply #88 on: September 07, 2019, 12:55:49 AM »

Neon Tail - Devlog 47



A demo build is available now
Steam Page
Hi, I've added a lot of new things in my project Neon Tail , although most aren't easy to show in a video. So this week's #screenshotsaturday I'll just post a little peek of the mobile main menu, that can be relocated and readjusted with custom camera angles and character's animations.
As a quick list of what's been done, I added new NPC animations, added license badges, event unlocks and rewards, Anti Aliasing, Depth of Field and Motion Blur now checks your hardware for default value, NPC relationship changes on job performance, new jobs unlocks on relationship, and as usual, lots of debug.
Have a nice week end!
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