Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1338367 Posts in 61027 Topics- by 52503 Members - Latest Member: perfectroll

May 21, 2018, 06:06:14 pm

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsTerrorarium Development Blog
Pages: [1]
Print
Author Topic: Terrorarium Development Blog  (Read 408 times)
Terrorarium
Level 0
*


View Profile
« on: April 09, 2018, 12:27:24 pm »

Hi folks!

We're a small indie studio based in Toronto, and we've just started a dev blog! We have a few entries now and are starting to gain some momentum, and would love to know what you think about it!

https://goo.gl/1BwxET

The game we're making is a strategy/puzzle game that involves a lot of wanton destruction, adorable gore, and gardening. You get to play an alien grandma who has a real chip on her shoulder about losing the blue ribbon at the Intergalactic Horrorculture Society competition. It's a hell of a lot of sun to make (and, we hope, to play).

We have a ton of experience developing digital experiences, games, and AR and VR projects (and even some ARGs), but this is only our second foray into developing an original IP from scratch. We're trying a kind of radical honesty in our approach this time, and are doing our best to be as open and transparent about our creative process as we can. We thought some of you might be interested in our process.

Thanks a lot, and we hope you dig it!

Cheers,

The Terrorarium Team
« Last Edit: April 20, 2018, 08:34:18 am by Terrorarium » Logged
Terrorarium
Level 0
*


View Profile
« Reply #1 on: April 11, 2018, 10:53:40 am »

Howdy, folks!

We've just released a new update to our dev blog, this focusing on the joys of level design.  We're shifting from concept art to working on our first playable demo, which is very exciting. We're also accepting applications for play-testers for our upcoming pre-alpha release.

We'd love to hear what you think about the post!

https://goo.gl/Q9c8ok

Thanks a lot, and we hope you dig it!

Cheers,

The Terrorarium Team
Logged
Terrorarium
Level 0
*


View Profile
« Reply #2 on: April 20, 2018, 09:39:46 am »

Hey all!

Keeping up momentum from our last build we've posted a update to our dev blog outlining the 6 lessons we learned from our first streamed play through.  If you're interested in trying out the public alpha build you can sign up here.

We'd love to hear your thoughts on the blog post or the last stream!

Cheers,

The Terrorarium Team
Logged
Terrorarium
Level 0
*


View Profile
« Reply #3 on: April 27, 2018, 12:38:19 pm »

Howdy!

Keeping up momentum from our last build we've posted a update to our dev blog outlining the pros and cons of being so transparent with development.  If you have any thoughts on the blog post we'd love to read em!

Cheers,

The Terrorarium Team
Logged
Terrorarium
Level 0
*


View Profile
« Reply #4 on: May 11, 2018, 11:28:24 am »

Howdy!

Our latest devblog post just went up on how we're trying to find the fun in Terrorarium.  If you have any thoughts on the blog post we'd love to read em!

Cheers,

The Terrorarium Team
Logged
Terrorarium
Level 0
*


View Profile
« Reply #5 on: May 16, 2018, 07:47:19 am »

Howdy!

Our latest devblog post just went up on the progress we've made with hammering down the look of our main characters.  If you have any thoughts on the blog post we'd love to read em!

Cheers,

The Terrorarium Team

Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic