Hi, we just published a Master Lander game on Itch.io, I'd be interested in TIG toughts.
Master Lander is a hard-to-beat 2D physics driven landing game with a centric gravity. You take on a role of remote lander pilot. Your task is to bring the lander from the orbit down to the surface of each of 27 different exoplanets. In order to achieve high score award you need to hover close to alien artifacts scattered on the planets before landing precisely in designated zone. By controlling the thrust of two rocket engines you need to adjust your velocity in order to descend from the orbit and land softly on the landing pad. Watch your fuel, altitude and attitude to land like a pro!
The motto is: In space no one can hear you swear.
check it out:
https://a14games.itch.io/master-landerWe built in Unity 2d using vector graphic for sprites. For mechanics we took a basic concept of a lander game and added a centric gravity. Another thing we did differently I think is the way be balanced the gravity so that it makes a better use of the escape velocity. Usually in the games with centric gravity this velocity is so low, you don't even notice any difficulty with entering or exiting the orbit.
For the art style we tried to take inspiration from the Space Race era propaganda posters.