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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)[Tutorial] Learn C++ in Unreal Engine 4 by making a powerful camera
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Author Topic: [Tutorial] Learn C++ in Unreal Engine 4 by making a powerful camera  (Read 847 times)
BenjaminBouchet
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« on: April 10, 2018, 08:53:12 PM »

Greetings,

I'm starting my new tutorial series based on the idea that Unreal Engine blueprints are easy to learn and can become a good way to guide you through learning C++.

Please tell me what you think about my tutorial. Is is interesting? Well written (english is not my mother tongue, I hope it's not too bad)?
Any feedback is greatly appreciated.

Enjoy!
Cheers

https://benjamin-bouchet.com/tutorial/unreal-engine-4-cpp-camera/

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BenjaminBouchet
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« Reply #1 on: April 16, 2018, 04:44:51 AM »

Part 2 is here yey!

https://benjamin-bouchet.com/tutorial/unreal-engine-4-cpp-camera/part-2-adding-components/
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eyeliner
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« Reply #2 on: May 24, 2018, 01:51:11 PM »

Nice effort! I like the focused tutorial approach.
Just when I started to invest in C++ and UE4. Great timing.
You lead, I'll follow, yes?
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Yeah.
BenjaminBouchet
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« Reply #3 on: May 24, 2018, 07:31:49 PM »

Yeah definitely. I had to take a break to handle family matters. I'll be posting next episodes very soon.
Hey, it's good to know my work is appreciated.
Cheers
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Ordnas
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« Reply #4 on: May 26, 2018, 07:48:51 AM »

Cool man! Just because you are requesting some feedback, I want to ask you some questions  Smiley

1) Which style are you using to decide to call C_PlayerCamera with a prefix of "C_" ? Why do not choose only the standard convention of Unreal, so your PlayerCamera would just being called APlayerCamera instead of AC_PlayerCamera?

2) in UPROPERTY, why leaving Category = "" instead of Category = "Camera"? It is a good practice Epic writes in their source code library, it could been useful to learn in a tutorial.
« Last Edit: May 26, 2018, 09:55:19 AM by Ordnas » Logged

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