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TIGSource ForumsCommunityDevLogsRail Route - a train dispatcher simulator [EA 23.6.2021]
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Author Topic: Rail Route - a train dispatcher simulator [EA 23.6.2021]  (Read 11048 times)
dozd
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« on: April 13, 2018, 06:34:26 AM »

Rail Route is a rail network management and operations simulation game. You negotiate contracts, build railroads, set up routes for trains and control the traffic. Unlock features to your dispatcher interface, upgrade railway network elements and research new technologies that allow you to automate the operations!











Planned features:

  • rail network building
  • dynamic traffic contracts
  • research system
    • improve your dispatcher interface
    • research new rail network elements
    • upgrade existing elements
    • unlock automation of the tasks
  • multiple game modes
    • free game mode
    • challenge mode
    • puzzle mode
  • in-game editor to create community based levels and scenarios

Currently, we are in a prototyping phase and we will post updates about the progress of the game development. We would like to hear early feedback from the community so we will release playable prototypes regularly. Stay tuned!

Follow us: @RailRouteGame
Homepage: https://railroute.bitrich.info
Discord: https://discord.gg/avBjPqT

Play latest DEMO:

https://go.bitrich.info/RailRouteSteam

Update history

Update1: First playable prototype: https://railroute.bitrich.info/2018/04/17/demo-r0-1-released/
Update2: Manual routing: https://railroute.bitrich.info/2018/05/16/manual-routing/
Update3: Contracts demo: https://railroute.bitrich.info/2018/06/15/demo-r0-3-released/
Upadte4: Campaign demo: https://railroute.bitrich.info/2018/11/23/demo-r0-4-released-from-the-beginnings/
Update5: Automation: https://railroute.bitrich.info/2018/12/10/automating-the-game/
Update6: Automation demo: https://railroute.bitrich.info/2019/03/27/try-railroute-demo-0-5-automation-update/
Update7: Itch.io demo: https://railroute.bitrich.info/2019/08/12/rail-route-0-6-on-itch-io-automation-reworked/
Update8: The Levels update: https://bitrich.itch.io/railroute/devlog/113845/rail-route-the-levels-update
Update9: Steam Page Up - https://store.steampowered.com/app/1124180/Rail_Route__a_train_dispatcher_simulator/!
Update10: Trailer - https://youtu.be/ZsgEFdZ_hsA
« Last Edit: November 25, 2021, 08:17:19 AM by dozd » Logged

dozd
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« Reply #1 on: April 13, 2018, 06:37:32 AM »

Our latest blog post about routing of the trains: https://railroute.bitrich.info/2018/04/11/routing-of-trains/

We will release playable prototype in the next post!
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SamLouix
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« Reply #2 on: April 13, 2018, 10:39:46 AM »

Well, this looks goddamn awesome.

Just when you think you've seen indies do everything, we get Train Management Sim. Sweet.

How long have you been doing it, and when is it ready?
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dozd
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« Reply #3 on: April 15, 2018, 01:02:48 AM »

How long have you been doing it, and when is it ready?
Three months until now.

We plan to release it into early access next year when the core game mechanics will be implemented. We will also release playable prototypes / demos along the way to gather the feedback on them. Routing comes first next week Smiley.
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SamLouix
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« Reply #4 on: April 15, 2018, 05:17:38 AM »

How long have you been doing it, and when is it ready?
Three months until now.

We plan to release it into early access next year when the core game mechanics will be implemented. We will also release playable prototypes / demos along the way to gather the feedback on them. Routing comes first next week Smiley.

Awesome, well done. Good to see you are anticipating the long game in terms of production - if you've got a mailing list, or if you could make one - please do so, I'll follow along.
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dozd
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« Reply #5 on: April 15, 2018, 12:15:37 PM »

Awesome, well done. Good to see you are anticipating the long game in terms of production - if you've got a mailing list, or if you could make one - please do so, I'll follow along.

Actually there's one - you can subscribe at project's homepage https://railroute.bitrich.info/ Wink. Thanks for support!
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SamLouix
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« Reply #6 on: April 15, 2018, 02:33:13 PM »


Actually there's one - you can subscribe at project's homepage https://railroute.bitrich.info/ Wink. Thanks for support!

I shall do so immediately, sir.
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dozd
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« Reply #7 on: April 17, 2018, 03:50:13 AM »

Playable demo of Rail Route is out!

Note that it's first polished prototype. We wanted it more like a game, so we added one scored level into it Smiley. Final game will be A LOT different in terms of game play.

But any feedback is more than welcome! Can you reach score of 27?

Download at our blog: https://railroute.bitrich.info/2018/04/17/demo-r0-1-released/
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dozd
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« Reply #8 on: April 19, 2018, 12:25:06 PM »

There's a WebGL build for those who don't want to download exe - https://bitrich-info.github.io/railroute/r01/

Also, added video with my best score Cool


 

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dozd
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« Reply #9 on: May 03, 2018, 03:13:59 AM »

We updated GUI, it looks more like a game now: https://railroute.bitrich.info/2018/05/02/building-mode/
Working on the 2nd playable prototype with dynamic contracts, stay tuned.
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dozd
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« Reply #10 on: May 16, 2018, 11:20:20 AM »

Checkout out a blog post about manual routing. You can also try it yourself in a web build.



We are now working on the dynamic contracts as well as on the start of the career mode. More demos will come in a week or two.
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Josh Bossie
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« Reply #11 on: May 16, 2018, 11:17:43 PM »

My first impression is this looks something like a more sim-y version of Mini Metro. I really like this version of simulation...a lot of rail games focus way too much on the actual trains and minutiae as opposed to the logistics which is what scratches my itch
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dozd
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« Reply #12 on: May 18, 2018, 03:28:30 AM »

My first impression is this looks something like a more sim-y version of Mini Metro. I really like this version of simulation...a lot of rail games focus way too much on the actual trains and minutiae as opposed to the logistics which is what scratches my itch
Yeah, we heard a comparison to Mini Metro couple of times but the truth is we didn't take any inspiration in that game  Smiley. We were inspired mainly by the rail dispatcher simulators. As they are not games we aim to transform this genre into a tycoon style game with building, upgrading, operating etc. with the big focus on the logistics (as you've wrote).
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Jesse Ko
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« Reply #13 on: May 18, 2018, 05:38:09 AM »

Looks very interesting. Based on what I've seen of this, it looks like most of the gameplay revolves around managing the routes while the trains are already moving? Is there anything you manage before/after the trains start moving? Like a pre-planning stage.
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dozd
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« Reply #14 on: May 19, 2018, 03:00:34 AM »

Looks very interesting. Based on what I've seen of this, it looks like most of the gameplay revolves around managing the routes while the trains are already moving? Is there anything you manage before/after the trains start moving? Like a pre-planning stage.
Managing the train routes will be the only one part of the gameplay (and it will also change throughout the time from the manual routing through various automated interlocking systems to fully automated system player will setup).
But you will need to build / upgrade the railroad connections, signals, station platforms, depots etc. You will accept the contracts that will create the traffic and also manage various aspects of the logistics (shunting, locomotives maintanence, platform boards etc.). We will post updates with demos on these things when we have them implemented Smiley.
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imlaurie
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« Reply #15 on: May 19, 2018, 01:55:48 PM »

This game looks amazing and is exactly what I've been looking for since I played Rail Pro  on my Acorn Archimedes. I can't wait to play it.

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dozd
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« Reply #16 on: June 12, 2018, 01:45:51 PM »

We added contracts to the game to overcome the pre-defined timetable that has serious limitations for building-based campaign mode. With contracts, the timetable is built dynamically as the game progresses.

Each contract has a trial phase – the player routes a “prototype” train to reach given stations so a timetable is recorded for all subsequent operational trains for this contract. The player obtains payments for routing the operational trains and is penalized for their delays relative to the prototype.



Demo will follow this week!

Read full blog post: https://railroute.bitrich.info/2018/06/12/contracts-uncovered/
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dozd
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« Reply #17 on: June 15, 2018, 05:17:30 AM »


The third demo of Rail Route is out! We intended it to demonstrate how contracts work. You will find quite a big rail network inspired by Prague railways to prove your dispatcher skills. Still no building & research.

Any feedback is more than welcome! What else would you like to see in the game?

Download on our blog: https://railroute.bitrich.info/2018/06/15/demo-r0-3-released/
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dozd
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« Reply #18 on: September 13, 2018, 05:35:11 AM »

Back from the summer break guys! We plan to release first campaign demo in a few weeks!

Not enough tracks? No problem!

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dozd
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« Reply #19 on: November 23, 2018, 09:22:52 AM »

Next demo is out! This time we want to show you the campaign mode. This will be the core game play when finished. It's  in the early stage but the game is getting a direction.

Try it out and tell us your feedback! Share it with us and you will receive the complete game for free when finished!

More on our blog: https://railroute.bitrich.info/2018/11/23/demo-r0-4-released-from-the-beginnings/
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