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1390783 Posts in 66796 Topics- by 59536 Members - Latest Member: boruok

April 16, 2021, 07:05:03 AM

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TIGSource ForumsCommunityDevLogsRail Route - a train dispatcher simulator [EA planned]
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Author Topic: Rail Route - a train dispatcher simulator [EA planned]  (Read 4654 times)
dozd
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« Reply #40 on: March 12, 2021, 03:11:27 AM »

You mean this?

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IMP1
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« Reply #41 on: March 13, 2021, 04:22:41 AM »

Yeah, that exactly. It feels like there's a lot of 'noise' introduced. Maybe the current cost could be shown as the player hovers around potential new rail track?
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dozd
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« Reply #42 on: March 17, 2021, 07:55:44 AM »

Yeah, that's a good tip. I will try to change that in future updates Wink. Thanks!
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vivaladav
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« Reply #43 on: March 17, 2021, 08:22:11 AM »

Interesting game, I am going to try the Linux demo soon (thanks for that)!

I noticed that most of your symbols in game are the ones used for logic gates. Is there any connection with those or are you just using the same symbols for different things?
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dozd
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« Reply #44 on: March 22, 2021, 01:40:09 AM »

It's just coincidence Smiley. We were inspired by real dispatcher SW which has this kind of symbols.
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dozd
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« Reply #45 on: April 06, 2021, 03:12:42 AM »

There will be a new map of Washington DC in the next demo update. Soon on Steam!

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mera
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« Reply #46 on: April 06, 2021, 03:21:44 AM »

What engine/framework are you using?
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dozd
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« Reply #47 on: April 07, 2021, 10:03:30 AM »

What engine/framework are you using?
unity
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dozd
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« Reply #48 on: April 08, 2021, 01:40:03 PM »


https://imgur.com/gallery/ARaBxKL



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fishtaco567
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« Reply #49 on: April 08, 2021, 05:31:41 PM »

As a bit of a train nerd myself, I have to ask - what made you want to do a dispatch sim? It's a part of these train sims you (sadly) don't see as much and it's really interesting!

I played a bit of the alpha build though I found the menus a bit clunky. In particular, there were some buttons (the dispatch buttons come immediately to mind) that felt like there should be more click-area, where I felt like clicking on the dot should have been accepted instead of just the text. I'm really excited for the full release though, with the bit of playtime I'm really interested in what kind of ultra-hectic scenarios you'll dream up!
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« Reply #50 on: April 12, 2021, 10:42:32 AM »

Yeah, we were inspired by real dispatching signal box simulator that a friend had shown me Smiley. But we want to include a lot gamification into it, to not make a real simulator but a proper game.
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