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TIGSource ForumsDeveloperArt (Moderator: JWK5)Mood/Concept of character for new game
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Author Topic: Mood/Concept of character for new game  (Read 2282 times)
koyima
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« on: April 15, 2018, 11:40:08 PM »

I made a sketch on paper before making a low poly model for the prototype, last night I wanted to explore how I wanted the final to look, so I made this paintover in PS

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Tusky
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« Reply #1 on: April 16, 2018, 12:38:38 AM »

I made this paintover in PS

Looks awesome!

Very spoopy  Hand Thumbs Up Left
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quantumduck
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« Reply #2 on: April 18, 2018, 12:57:00 PM »

Really digging that smoke Cool
bravo!
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<a href="http://www.indiedb.com/games/raygun-gadabout" title="View Raygun Gadabout on Indie DB" target="_blank"><img src="http://media.indiedb.com/images/global/indiedb.png" alt="Raygun Gadabout" /></a>
koyima
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« Reply #3 on: April 19, 2018, 01:04:14 AM »

@Tusky: I was going for spooky, spoopy is ok I guess  Grin


@quantumduck: thanks, I used images from these guys https://www.photobash.org/

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NeckBeardAficionado
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« Reply #4 on: April 25, 2018, 07:35:02 AM »

I love the green slime? on the axe. Really cool. What are you hoping to do with this?
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koyima
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« Reply #5 on: April 25, 2018, 10:01:00 AM »

@NeckBeardAficionado: I'm going for something like Medievil in Unity, working on some zombie/concepts slowly as well





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Conny
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« Reply #6 on: April 30, 2018, 07:44:29 AM »

Really cool to see the process taken all the way to 3D. It's interesting to see how it translates.
Keep it up!
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koyima
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« Reply #7 on: May 01, 2018, 12:30:54 PM »

@Conny: I painted over that low poly 3d, I haven't gotten into translating the painting back to 3d yet. I am figuring out gameplay stuff before I do

Like this:


« Last Edit: May 01, 2018, 12:37:43 PM by koyima » Logged

Xfactor
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« Reply #8 on: May 03, 2018, 02:50:08 AM »

I love it! the pumpkin head looks so real!
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AncientGamesDS
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« Reply #9 on: May 16, 2018, 12:27:13 AM »

Wow, great job! The animations seem so fluid.
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Snö
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« Reply #10 on: May 16, 2018, 03:47:39 PM »

Great animations!
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koyima
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« Reply #11 on: May 17, 2018, 02:07:55 PM »

Working on Death, he gives Jack his Axe

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koyima
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« Reply #12 on: May 17, 2018, 02:13:56 PM »

@Xfactor : thanks

@AncientGamesDS & Snö : they are based on this set" : https://assetstore.unity.com/packages/3d/animations/heroic-traversal-67802

with custom animations for throwing and grabbing the axe and the system of course to do so and trigger the grab whenever I want.

I have also created a custom controller and camera

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ShillyShills
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« Reply #13 on: May 26, 2018, 08:24:24 AM »

Love the stylized look of McLantern  Hand Thumbs Up Right Hand Thumbs Up Right
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koyima
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« Reply #14 on: June 13, 2018, 12:05:27 PM »

A forest demon for my aRPG



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koyima
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« Reply #15 on: July 16, 2018, 12:18:43 AM »

Some progress:



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vikepic
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« Reply #16 on: July 16, 2018, 12:27:35 AM »

The technique is beautiful and the style is absolutely professional-looking and gorgeous, however, i'd try to make the models less generic and add some personality and uniqueness to your player's avatar!

Regardless, great work.
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koyima
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« Reply #17 on: July 16, 2018, 01:56:31 AM »

@vikepic: true, thanks
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koyima
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« Reply #18 on: July 16, 2018, 02:34:24 PM »

Some more progress:



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koyima
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« Reply #19 on: July 21, 2018, 04:24:39 AM »

Coming in like a bowling ball:



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