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1369497 Posts in 64351 Topics- by 56368 Members - Latest Member: concrete_games

November 20, 2019, 11:07:59 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)Mood/Concept of character for new game
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Author Topic: Mood/Concept of character for new game  (Read 2283 times)
koyima
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« Reply #20 on: July 21, 2018, 12:52:45 PM »

And some ui enhancemens:



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koyima
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« Reply #21 on: July 28, 2018, 11:22:41 AM »

An attempt at a fireball thingy:



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koyima
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« Reply #22 on: July 31, 2018, 02:19:20 PM »

Gun and souls. Quick chest and gate as well:






Want BETA: https://discord.gg/adnudNe
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koyima
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« Reply #23 on: August 04, 2018, 09:38:49 AM »

I put together a small area to get a sense of what I will need to do for levels, I feel I will end up increasing the amount of zombies I thought I would need, so I will also need to work on the random variations and textures to get something that works. Some audio effects also added and some systems added to the gate and chest.



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koyima
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« Reply #24 on: August 06, 2018, 04:46:45 AM »

So I've been getting the zombies in game and made a first pass of giblets for them, now I needed to have some textures. So I opened up zbrush and did a quick paint job and slight sculpt to get some normals in there and lay out the foundations of the textures. Will take these into photoshop and use some photos to add some detail



Here they are in game:



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koyima
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« Reply #25 on: August 06, 2018, 12:40:04 PM »

Mustard, ketchup:
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koyima
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« Reply #26 on: August 06, 2018, 01:38:25 PM »

And in-game turning into giblets (1st pass):



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koyima
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« Reply #27 on: August 07, 2018, 05:18:20 AM »

New enemy base: Skeleton



and a group shot of the current line-up:



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koyima
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« Reply #28 on: August 21, 2018, 10:44:26 AM »

Death mood speed paint

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GD_Entertainment
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« Reply #29 on: August 24, 2018, 03:01:07 PM »

It looks cool, I hope it works out for you!
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koyima
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« Reply #30 on: August 26, 2018, 03:10:12 AM »

Updated Death
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