ByerN
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« Reply #40 on: January 18, 2022, 10:44:35 AM » |
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Thank you guys! I am glad you like it! :D Heisenberg by accident :D Really enjoyed your devlog videos. Watched several, glad to see you've kept going at this project over the years.
I am more convinced to finish TAnima if I still want to come back to it. There has to be something in it :D As for devlogs: they take some time to make, but I like them too. It is satisfying that each next one is better than the next one (I hope xD).
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ByerN
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« Reply #41 on: February 04, 2022, 09:04:32 AM » |
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ByerN
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« Reply #42 on: February 06, 2022, 02:02:53 PM » |
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ByerN
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« Reply #43 on: February 13, 2022, 01:20:53 PM » |
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ByerN
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« Reply #44 on: February 21, 2022, 09:45:24 AM » |
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Alain
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« Reply #45 on: February 25, 2022, 04:30:30 AM » |
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That was an interesting watch ByerN, keep up the good work!
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ByerN
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« Reply #46 on: February 28, 2022, 03:18:29 PM » |
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ByerN
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« Reply #47 on: March 14, 2022, 01:03:01 PM » |
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ByerN
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« Reply #48 on: April 03, 2022, 07:10:04 AM » |
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oldblood
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« Reply #49 on: April 03, 2022, 09:09:41 AM » |
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Your video devlogs are very underrated with all the time and effort you put into them. Plus I appreciate all the humor. Nice work as always.
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ByerN
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« Reply #50 on: April 04, 2022, 05:11:15 AM » |
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Thank you! It's motivating
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ByerN
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« Reply #51 on: April 06, 2022, 09:04:22 AM » |
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I am going to release demo version on steam in a month. Thank you for your support You can join me on my Discord server: https://discord.gg/sfgr7YCv2zDevlog:
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Alain
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« Reply #53 on: May 13, 2022, 07:27:58 AM » |
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Dude, your trailer (especially the music) is really epic, great job!
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ByerN
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« Reply #54 on: June 08, 2022, 09:56:42 AM » |
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Dude, your trailer (especially the music) is really epic, great job!
Thank you :D I released Demo version Below short description of gameplay Feel free if you want to check it out! https://store.steampowered.com/app/1335520/TAnima/
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« Last Edit: June 08, 2022, 10:36:45 AM by ByerN »
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Alain
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« Reply #55 on: June 09, 2022, 12:12:12 AM » |
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Cool, I now understand your game a lot better. You are combining quite a few genres in an interesting way. I'm catering mainly the same genres with my game (minus roguelike) and I was wondering: Did you ever feel like having more genres to name when explaining your game hurts your punch regarding marketability? I sometimes am afraid people don't get my game at the first glance and might think it is not for them. Did you make similar experiences?
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ByerN
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« Reply #56 on: June 09, 2022, 12:50:02 AM » |
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Did you ever feel like having more genres to name when explaining your game hurts your punch regarding marketability? I sometimes am afraid people don't get my game at the first glance and might think it is not for them. Did you make similar experiences?
"How do action and deckbuilder go together?" - quoted question from Reddit. I get this kind of question all the time. It's a good question. I would ask it by myself if I didn't implement it xD IMHO it's good in the sense that it's intriguing. After saying "You build a dungeon with cards, you explore it to find more cards, fight enemies, get permanent upgrades and meet new NPCs" (or something like this) - it's clear for everyone I think that this pitch is more important than the combination of genres itself.
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Alain
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« Reply #57 on: June 09, 2022, 11:03:49 PM » |
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IMHO it's good in the sense that it's intriguing. After saying "You build a dungeon with cards, you explore it to find more cards, fight enemies, get permanent upgrades and meet new NPCs" (or something like this) - it's clear for everyone That's a very good point, I also agree that you are making it very clear with that. Also, I think your gameplay footage speeks for itself: After watching it just a little bit, one can understand what it is about.
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ByerN
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« Reply #58 on: June 13, 2022, 05:11:54 AM » |
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I will be streaming my game on Steam Next Fest tomorrow. Join me if you are interested
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ByerN
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« Reply #59 on: July 15, 2022, 01:21:49 PM » |
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Anyone here likes vector art?
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