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TIGSource ForumsCommunityDevLogsGamecraft – A game maker tool with many abilities
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tig
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« on: April 30, 2018, 10:22:05 AM »

http://www.getgamecraft.net/ <<< Official Gamecraft website is here 05/20-2018 / become a supporter! It's free.

https://discord.gg/JVKEBxa <<< Official Gamecraft Discord server / watch progress + feature requests
https://twitter.com/_gamecraft <<< Follow progress on Twitter
https://www.youtube.com/channel/UCd2mbBMsNhbb6JtL-orzJ6g<<< Subscribe on YouTube

Gamecraft is the "Photoshop for making games" (or Gameplay Painter/Sketcher) tool I've been working on for months, to create an engine for my own games.

It started turning out into something interesting and I plan a public KickStarter release, for supporters who have faith in this project.

How it works: It's aim is to utilize memory-allocated "infinite" grid as a canvas for creating games in any genre. At first, no 3D (although the way it's built will naturally expand in 3D, in due time.) The first two genres covered will be platformer and RPG, providing tools for terrain generation, character dialog UI, extensive tilemap worlds, in-engine sprite editor + animator, random city generators (future.)

If this piques your interest, please join https://discord.gg/JVKEBxa <<< Official Gamecraft Discord server to keep up with changes & make feature requests.

This is a very early stage of a drop-in vehicle simulator. The entire city map was designed in and imported from Blender. But there are plans for including an in-engine city generator as well, based on my current experiments. (Still learning street architecture design.)





Latest cinematics:









An early version workflow:

https://www.youtube.com/watch?v=L9G8_ZE4YWU

Color Picker (recently added):



My other dev logs here are Mirrorgate and Church Wars. These projects have temporarily come to a halt, until Gamecraft catches up with the tech. required to bring those projects to fruition.
« Last Edit: May 31, 2018, 03:24:23 AM by tig » Logged

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« Reply #1 on: May 03, 2018, 08:38:40 PM »

Gamecraft can now automatically generate collision layer over a bit masked tile map.





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tig
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« Reply #2 on: May 04, 2018, 01:31:20 PM »

Added new things:



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« Reply #3 on: May 07, 2018, 10:03:08 PM »

Bigger, faster, quicker, better, etc...





https://cdn.discordapp.com/attachments/432983529526132738/448271854336081920/unknown.png
« Last Edit: May 22, 2018, 02:57:20 PM by tig » Logged

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« Reply #4 on: May 22, 2018, 02:47:47 PM »





If you have interest in this project, you can become a pre-kickstarter supporter at the following link.

You will also be invited to Gamecraft's official discord server for real-time updates, screenshots, and demos I am currently making with it.

http://www.getgamecraft.net/ <<< Official Gamecraft website is here 05/20-2018 / become a supporter! It's free.
« Last Edit: May 22, 2018, 02:57:49 PM by tig » Logged

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« Reply #5 on: May 28, 2018, 05:09:50 PM »

I stayed up all night making this cinematic demo featuring a quick mockup of a futuristic city.



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« Reply #6 on: May 30, 2018, 04:09:14 AM »

New update!



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« Reply #7 on: June 02, 2018, 10:58:17 AM »

I put together a quick car overnight. It's got all the basics, but still missing a few other things I will add later.



« Last Edit: June 02, 2018, 04:02:11 PM by tig » Logged

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