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TIGSource ForumsCommunityDevLogsTycoon Game (Temporary Name)
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Author Topic: Tycoon Game (Temporary Name)  (Read 2300 times)
Kevycat
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« on: April 30, 2018, 05:14:38 PM »

This is a tycoon-like first person game about making and selling stuff. In this, I want loads of stuff to be possible. Yes, this includes llama powered flight. The applet might be here eventually, but it's quite hard to have non-crashing textures in an applet.
« Last Edit: September 19, 2018, 04:39:26 PM by Kevycat » Logged

Kevycat
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« Reply #1 on: May 02, 2018, 03:50:40 PM »

I'm currently working on allowing you to launch the game through a browser- it will be linked soonish.
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Tusky
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« Reply #2 on: May 02, 2018, 09:46:11 PM »

Well I, for one, am agog
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Kornel
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« Reply #3 on: May 03, 2018, 01:17:11 AM »

Yes, this includes llama powered flight.
Yes, please! Smiley

Good luck, Kevycat Beer!
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Kevycat
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« Reply #4 on: May 03, 2018, 05:58:18 PM »

Thanks for the support. A demo is coming soon, the code is all working. It's just that java applets are considered 'insecure' by browsers, so I am still trying to make it load the graphics dll files.
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whistlerat
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« Reply #5 on: May 04, 2018, 01:24:06 AM »

Have you got any gifs or pictures in the meantime??  Grin
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Kevycat
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« Reply #6 on: May 05, 2018, 10:18:06 AM »

Unfortunately, Java applets are nearly impossible to use (Oracle hates them). So, instead, we get something really annoying. To play, go to https://github.com/Kevycat/Game and download tha 'Kevycat' folder. drag that into your windows C:/ProgramData folder. Then, right clock on Kevycat, properties, and disable read-only. I know, this is a lot. I just needed somewhere for the program to put all of its files on any computer. And sorry to all the non-Windows suers who might see this. I just don't know how to use MacOS or Linux.
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Kevycat
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« Reply #7 on: May 05, 2018, 10:30:07 AM »

Correction: drag all the files into a new folder named 'Kevycat' and that goes into ProgramData. The .bat file is to launch the program.
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Kornel
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« Reply #8 on: May 05, 2018, 12:21:51 PM »

Managed to get it working Smiley

Why does it need an internet connection to run?

You could use this http://www.jrsoftware.org/isinfo.php to make an installer

It's great your making progress Smiley
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Kevycat
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« Reply #9 on: May 05, 2018, 12:52:55 PM »

Managed to get it working Smiley

Why does it need an internet connection to run?

You could use this http://www.jrsoftware.org/isinfo.php to make an installer

It's great your making progress Smiley

It just uses the internet to make sure you're running the latest version. Could really use an auto-updater though. That INNO thing looks cool, but I feel like I could make a simple Java-based installer faster than learning that new language/application first. I will link some sort of installer here soon, which will really be a relief to us all.  Tongue
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Kevycat
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« Reply #10 on: May 05, 2018, 02:34:51 PM »

Fortunately, I made an installer now.  Tears of Joy
It's at https://Kevycat.github.io/Game/installer.jar
« Last Edit: May 05, 2018, 03:26:07 PM by Kevycat » Logged

Kevycat
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« Reply #11 on: May 05, 2018, 03:01:22 PM »

Also, in properties you need to give the installer permission to write files for obvious reasons.
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Kornel
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« Reply #12 on: May 05, 2018, 11:18:14 PM »

Thanks for the installer Hand Thumbs Up Right

Shouldn't the game just check and run anyway if it can't reach the server (as oppose now it just refuses to start)?
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Kevycat
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« Reply #13 on: May 06, 2018, 06:19:46 AM »

Thanks for thee feedback about the version-checker thing. I'll see about making the batch file check for updates, but that could cause crashes when offline too, so I'll just try to find a solution to this all.  Hand Any Key
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Kevycat
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« Reply #14 on: May 07, 2018, 02:25:01 PM »

It won't auto update anymore, so you'll have to run the installer jar each time an update is uploaded.
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Kevycat
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« Reply #15 on: May 10, 2018, 03:36:08 PM »

Congratulations! You have an amazing opportunity not to get an update for up to a week after it's coded! I don't know why. Eclipse is weird.
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Kornel
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« Reply #16 on: May 10, 2018, 10:34:36 PM »

I was wondering why you use Java for game dev? I mean, you probably most familiar with it, but it seems to give you some issues in regards to gamedev
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Kevycat
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« Reply #17 on: May 11, 2018, 04:33:32 PM »

I greatly prefer the object oriented approach, and I think it's more that I don't have a good knowledge of eclipse than Java itself. To avoid these it should work to make backups and be careful of settings. I think I violated the second one here. But still, building a backup file that I didn't know existed?
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Kornel
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« Reply #18 on: May 11, 2018, 09:47:35 PM »

In that case good luck! Smiley

Hope we will see more of your game soon
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Kevycat
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« Reply #19 on: May 14, 2018, 03:28:24 PM »

Version 0.0.5a is here! There is now:
-larger level size
-voxel destruction
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