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April 25, 2024, 09:18:30 PM

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TIGSource ForumsCommunityDevLogsTycoon Game (Temporary Name)
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Kornel
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« Reply #20 on: May 15, 2018, 10:33:51 AM »

Dumb question: how do I make it work now?
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Kevycat
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« Reply #21 on: May 15, 2018, 04:00:31 PM »

If the installer doesn't work, I have no idea whatsoever. It should still be the installer.
Left click is to break a "ray" of blocks.
Also, what FPS do you get?
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Kornel
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« Reply #22 on: May 15, 2018, 11:17:34 PM »

I can't even install or run the game anymore. It just shows a terminal window that disappears after like a half a second. I think there is something about missing files Sad

Please make it as easy as possible for others to test it. If it can't be run online, then like a zip that can be unziped anywhere and an obvious file to run it.

I know it might seem "unnecessary" but it makes it so much more likely that people will test our unfinished and usually broken games (and I'm talking here about my projects as well)
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Kevycat
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« Reply #23 on: May 16, 2018, 05:21:06 PM »

Thanks for the feedback! I'll definitively do some sort of zip file, but if the game isn't running it's just that some older versions are programmed to verify that they're the latest version otherwise crash.
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Kevycat
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« Reply #24 on: May 21, 2018, 04:14:17 PM »

Actually, 'just a zip file' won't really work because it requires .dll files, ad unless you want to create the .bat file yourself, that won't work so well.
Also, make sure you're using the latest installer.jar file.
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Kornel
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« Reply #25 on: May 21, 2018, 10:27:58 PM »

Can't the dll files be included? I'm pretty sure I've downloaded Java program in a zip and just run them
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Kevycat
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« Reply #26 on: May 22, 2018, 02:04:00 PM »

You mean inside the jar? I haven't really found anything yet. I'll probably end up using a Java Web Start app to remove the installer completely.
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Kornel
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« Reply #27 on: May 22, 2018, 02:11:52 PM »

Like a jar or exe or a bat file to star the game + all the dll files in a single folder - like standard win programs ara sometimes redistributed.
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Kevycat
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« Reply #28 on: May 23, 2018, 02:51:30 PM »

Further downloads will no longer work, due to them being canceled. The game will be available online once pre-alpha development is finished, probably in two to three weeks. I will be working on features such as: placing tiles, saving, and lighting calculations. Be back soonish!
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Kornel
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« Reply #29 on: May 23, 2018, 09:59:44 PM »

Great news!

Hope to see the changes even sooner Smiley
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Kevycat
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« Reply #30 on: May 25, 2018, 04:56:51 PM »

Updates around a third to halfway way done, another big problem. This being Java, I'm going to need a digital signature which seems to cost over $200 for a year. Wow. All that just for being able to even run the updated jar even on my own computer.
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Kornel
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« Reply #31 on: May 26, 2018, 04:41:35 AM »

Ouch Who, Me?
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Daywalker
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« Reply #32 on: May 26, 2018, 05:14:49 AM »

Wow. All that just for being able to even run the updated jar even on my own computer.

Sounds like you have been entangled in a nasty web!!
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but a shadow of the past ..
Kevycat
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« Reply #33 on: May 27, 2018, 12:02:13 PM »

Wow. All that just for being able to even run the updated jar even on my own computer.

Sounds like you have been entangled in a nasty web!!
Very true. This might be less of a problem, though, if I had any past experience trying to get my Java code to other people.
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Kevycat
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« Reply #34 on: July 13, 2018, 10:35:55 PM »

For the last three weeks, I've been in Japan (not working on games). But in that time, I realized that I should stop burning time with Java and switch to Unity. So, 0.1a will be a while now.

Panda Tiger Wizard
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Kornel
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« Reply #35 on: July 14, 2018, 04:49:08 AM »

Hope it was a nice trip

I believe, in the long run, choosing a game engine (almost any) will pay for itself back, 10 fold even Smiley
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Kevycat
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« Reply #36 on: July 15, 2018, 03:10:32 PM »

https://steamcommunity.com/games/387990/announcements/detail/1661138371516554878

Sound familiar?
rats
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Kevycat
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« Reply #37 on: July 15, 2018, 03:11:58 PM »

But yes, rendering code and collision/physics/movement take incredibly long. The only thing that took me longer was turning chunks into meshes, but even then, game engines are so worth it now that I've looked more.
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