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TIGSource ForumsDeveloperPlaytestingAzuran Tales: Trials [DEMO]
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TinyTrinket Games
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« on: May 02, 2018, 09:29:40 AM »

Hi everyone,

We have just released the demo for "Azuran Tales: Trials" consisting of the tutorial and the first 2 levels of the game. Although the levels are feature-complete they are the shortest of the game and have the easiest enemies and bosses Smiley
Our team has been hard at work on this project for the last 5 months so getting consistent feedback is really important to us.



Azuran Tales: Trials is the story of a Battle Cleric whose mission is to recover the 5 missing pieces from the Amulet of Valur, a powerful ancient artifact, in order to defeat the ultimate enemy, Magrath.



Drukandra, the God of the Dead, Ruler of the Underworld, found your soul worthy for his quest. After granting you his blessing, you are sent to hunt down Magrath, an entity shrouded in mystery, who wields great power and wishes to claim the world of Azuran as his own. Only by finding the hidden pieces of the Amulet of Valur can you bring this foe down, but doing so won't be easy. Deadly traps and villainous enemies await you for Magrath knows you are coming, and he doesn't intend to make things easy for you!



Azuran Tales: Trials offers an old-school platformer gameplay with a modern take on it. Don't expect any help as you explore all of its handcrafted levels full of lore, monsters, traps, and unique Bosses. This game is straightforward and hard to beat. Magrath's trickery won't be stopped with just one or two bodies clogging the gears of his traps, so you will be forced to learn and adapt or fail and die each and every time!

A few screenshots:







We would really appreciate if you could playtest it and give us feedback:

https://tinytrinket.itch.io/azuran-tales-trials
or
https://gamejolt.com/games/azuran-tales-trials/335543

Currently we have a Windows build for the demo but we plan to release Linux and Mac versions with the final product.
Looking forward to your feedback:
- we're looking for anything that needs fixing [bugs, glitches],
- whether the UI and overall game is intuitive enough,
- Is the game too hard/easy to play,
- general improvement of the game.

We are constantly updating the demo (and the game) based on what feedback we received until now!
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Gameimake
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« Reply #1 on: May 02, 2018, 09:27:00 PM »

What's a enemies weakness points?
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TinyTrinket Games
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« Reply #2 on: May 14, 2018, 11:45:14 PM »

Hello,

A little late response but we've been working hard on the game these final weeks.
Some (most) of the mobs and especially the bosses have special abilities but there are no special weaknesses. In defeating the enemies the player has to rely on the best way to use it's unlocked abilities and very importantly, proper movement. Also, don't forget to unlock abilities and upgrade your stats.
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