UPDATE RECORDS
Phase 1/11[03/04/2018] Mainframe map Design
[03/04/2018] NPC and sprite revamps
[03/10/2018] GDD COMPLETE
[03/15/2018] Platform engine
[03/18/2018] playercell re-design
[03/18/2018] movement sprites implemented
[04/01/2018] Gravity and physics engine
[04/04/2018] wall jumping implemented
[04/05/2018] wall jumping fixes
[04/08/2018] new health bar sprite complete
Phase 2/11[04/10/2018] healthbar depletion and aesthetics
[04/15/2018] attack chains added
[04/22/2018] Discharge animation complete
[04/22/2018] Fighter A Attack chain implemented
[04/23/2018] Fighter B Attack chain implemented
[04/23/2018] Fighter B Attack chain calibrated
[04/24/2018] Jump attack & Dash attacks implemented
[04/25/2018] Jump attack & Dash attacks modified
[04/26/2018] Non elemental hurtstates implemented
[04/28/2018] Attack movements applied to existing attacks
[05/01/2018] Fighter Special implemented in combat engine
[05/02/2018] Blocking functionality & hit effects
[05/03/2018] Discharge & response states implemented
[05/04/2018] E-chip1 implemented
Phase 3/11[06/01/2018] main chamber remodel
[06/02/2018] doors and transitions
[06/03/2018] Hallway map completed
[06/04/2018] New NPCs
[06/05/2018] Fixed Camera Issue
[06/06/2018] Armory map completed