This game looks awesome! I love your art style!
Thanks! You can't go wrong with a bit of the ol' NES style!
I've been following this on twitter, will happily follow it here too. Looks great!
Awesome! I hope to show off more in depth stuff here, it's about time I used this forum properly
Really loving the art!
Thankies! :3
This looks so cool!
Those shimmering pixels put some alternate future vibe to this i somehow cannot really pinpoint... Love the fast paced gameplay, looks like an upgraded version of classic games form an alternate branch of reality where moore's law doesn't apply, shimmering slow silicon crystals
Haha I love that description! I usually just call it NES+. I do miss those days where games were 2D 8-bit affairs and we was so wow'd by the graphics. I'd love to have a time machine and go back in the past and show those peeps some modern horror games.
-------------------------
So the past couple of days I've just been polishing up the engine, fixing a few bugs and adding in some extras. I've added options where you can turn off the parallax scrolling and the extra explosion effects just in case you wanted a more authentic feel to the game:
Also as you can see in this animated gif you can also turn on an option to lock your direction when firing your gun. I know some people prefer this play style compared to the original approach. This way I cover both grounds. Not sure at the moment if I want to include a way to turn this off/on during gameplay however. I'm trying to stay authentic with the amount of buttons used and adding this option would push me over the 3 button limit, (A,B and Select.)
Also last night while lying in bed and feeling a bit unwell I decided to mock up a Sega Master System version and annoyingly I really REALLY love it's palette and limitations. It actually came off looking much better than expected and now I'm debating if I should go down this route. (Although I doubt I shall as I'm already pretty far into dev with this game.) Perhaps the next small indie project.
Today I plan on creating a new boss and perhaps a start of the next section of stage 1. Next devlog post I'll explain more of how I'm planning to have multiple routes and how I like to make explosions. :3
-Joel