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ecplav
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« on: May 20, 2018, 09:47:43 AM »

Hi everyone, hoping this is the right place to post this message.

So I was looking for examples of games with strong/impactful openings. My little problem though is that in most of the examples I had in mind these impactful moments did not happen during gameplay itself but during cinematics (main example I have in mind as I'm writing this: Mass Effect 2).

So I was wondering: do you have examples of games with strong opening scenes or moments that happen as you are playing and not through in-game cutscenes or cinematics? Gladly accepting suggestions here, no matter the renown or the genre.

Thanks a lot for your attention, have a great day!  Smiley
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Superb Joe
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« Reply #1 on: May 20, 2018, 01:42:04 PM »

if the introduction to a second player character counts then the playable partof majima's intro in yakuza 0 is really good and totally subverts the expectations given to you in the entirety of the game up until then
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Ordnas
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« Reply #2 on: May 21, 2018, 02:37:13 AM »

My personal opinions and also I could forget or do not mention some games, so no flame please  Embarrassed

1. BioShock: after the plane crash, swimming towards the tower with beautifully reflections of the fire and the moonlight, and the presentation of the city.

2. Uncharted 2, train climb on a cliff, one of the best opening in a game.

3. Portal 2: the room completely unfolds itself and transforms in a funicular.

4. Batman Arkham Asylum: escorting the Joker.

5. Prey (2017): how you find out where you really are.
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Cobralad
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« Reply #3 on: May 21, 2018, 05:00:58 AM »

parasite eve, ghouls and ghosts
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« Reply #4 on: May 25, 2018, 02:20:38 AM »

I still think the reason final fantasy 7 is so popular is because it has a good intro, unlike 99% of jrpgs.
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Superb Joe
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« Reply #5 on: May 25, 2018, 04:04:17 AM »

Contra: Hard Corps intro. You drive into a bunch of aliens then crash, launching yourself through the windscreen and directly into gameplay
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ecplav
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« Reply #6 on: May 26, 2018, 12:16:26 AM »

Contra: Hard Corps intro. You drive into a bunch of aliens then crash, launching yourself through the windscreen and directly into gameplay

Looked at a video of this and this is crazy fast, you got loading screens that take longer than that. Will definitely keep this example in mind, thanks!  Grin
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planargazer
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« Reply #7 on: June 02, 2018, 01:49:23 PM »

A little on the expected side, but Half-Life still probably has my favorite opening of all time. It establishes the setting, makes wonderful use of foreshadowing, and subtly heightens tension before all Hell breaks loose. In short, it has all the strengths of a non-interactive cutscene while being wholly interactive.
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Ordnas
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« Reply #8 on: June 04, 2018, 12:08:15 AM »

Yes, even if personally I do not like Half-Life I recognized it as one of the best openings in gaming history
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Cobralad
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« Reply #9 on: June 04, 2018, 12:38:08 AM »

i do not regognise you
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« Reply #10 on: June 05, 2018, 05:06:06 AM »

Resident Evil 1  Who, Me?
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« Reply #11 on: June 05, 2018, 05:31:47 AM »

A bit of an obvious one, but the Super Metroid intro sequence is pretty infamous for having a strong impact on new players.
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Türbo Bröther
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« Reply #12 on: June 06, 2018, 01:04:34 AM »

MDK had that whole dodging missiles and lasers whilst collecting power-ups as you freefall from space towards a gigantic terraforming machine bit, which was so damn cool they made you do it at the start of every level.
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ecplav
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« Reply #13 on: June 16, 2018, 03:18:00 PM »

MDK had that whole dodging missiles and lasers whilst collecting power-ups as you freefall from space towards a gigantic terraforming machine bit, which was so damn cool they made you do it at the start of every level.

Actually forgot about that one, thanks a lot for reminding me Smiley .

A little on the expected side, but Half-Life still probably has my favorite opening of all time. It establishes the setting, makes wonderful use of foreshadowing, and subtly heightens tension before all Hell breaks loose. In short, it has all the strengths of a non-interactive cutscene while being wholly interactive.

I dunno about this one though. I always felt this was a bit too much... drawn out? You get some good storytelling, yes, but is spending that much time (literally) on rails good? I feel the same thing about many cinematics heavy games. I might be told a great story and I'm cool with that, but am I really playing?
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Ordnas
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« Reply #14 on: June 17, 2018, 03:58:50 AM »

About Half-Life, today it is a bit out dated, but you need to think in terms of when the game came out, before Half-Life every game told a story only through cinematic pre-rendered graphics (no in-engine graphics) or using dialogue "balloons", where you basically put your controller aside and watch the story in a passive way. Moving around, with the in-engine graphics as an intro, was something of a mind-blowing that time.
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« Reply #15 on: June 17, 2018, 04:28:46 AM »



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« Reply #16 on: June 17, 2018, 06:10:03 AM »

I find The Talos Principle has a pretty strong opening. After a short "cinematic" (if you can even call it that, it's just a few seconds of flavor text) you're thrown into the game where you're quickly familiarized with the mechanics and the theme/story of the game and glimpses of your role in it.



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« Reply #17 on: June 17, 2018, 07:33:30 AM »

Braid. Go look it up. Or better yet, play it.
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« Reply #18 on: June 17, 2018, 10:16:39 AM »

Last days of summer is a nice one
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« Reply #19 on: June 28, 2018, 12:27:15 PM »

5. Prey (2017): how you find out where you really are.

The 2006 Prey has a great opening too:


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