Hello tigFriends,
I'm making a Coop Shoot'em up inspired in old Wild West SNES games like Sunset Riders and Wild Guns (give them a try
)
The idea is to spice up the gameplay and make things interesting by splitting player's paths and camera angles for different sections of the levels (more on this later).
Developed in UE4, I've done most of the boring groundwork like Steam integration, basic weapon management, aiming, section checkpoints etc
Some pics (all assets are from UE samples):
So all that's left now is designing some cool levels and replacing placeholder assets
"only that" heh
As many of us here I'm a one man developer, I've finally come around to sharing progress made in hopes to keep motivation up
Thanks for reading!