ShillyShills
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« Reply #40 on: June 11, 2018, 11:34:36 AM » |
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This looks awesome / love the art style! Thank you! hopefully things are more polished by the time I get the demo done.
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ShillyShills
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« Reply #42 on: June 13, 2018, 06:48:10 AM » |
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sidbarnhoorn
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« Reply #43 on: June 13, 2018, 07:04:03 AM » |
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What are your plans for sound and music?
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ShillyShills
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« Reply #44 on: June 13, 2018, 07:24:51 PM » |
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What are your plans for sound and music? right now I'm planning to do it myself.
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ShillyShills
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« Reply #45 on: June 13, 2018, 07:25:59 PM » |
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Added FX to the slam animation and started working on the level up animation. Tell me if you think the FX are too much, my thoughts are that I’ll try to take it farther until it becomes an issue and then I can always dial it back.
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« Reply #46 on: June 13, 2018, 09:52:28 PM » |
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That latest video looks a ton better than your previous ones; must be the new effects!
Somehow feels halfway between Guacamelee and Oddworld: Strangers Wrath to me at the minute. A roguelite Guacamelee could be cool.
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ShillyShills
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« Reply #47 on: June 14, 2018, 06:38:49 AM » |
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That latest video looks a ton better than your previous ones; must be the new effects!
Somehow feels halfway between Guacamelee and Oddworld: Strangers Wrath to me at the minute. A roguelite Guacamelee could be cool.
Thank you! definitely making progress. Guacamelee was actually one of the games I referenced while trying to figure out the art direction I wanted to go in, I never knew of that specific Oddworld game but it looks like it has a similar bounty system to what I want in my game so thank you for the comment!
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ShillyShills
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« Reply #48 on: June 14, 2018, 07:28:51 PM » |
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Added particles under the slam attack, put a place holder FX for the level up code, I had the idea of adding bandit camps that have an increased amount of loot, so I’m going to tackle the art side of that in the coming weeks. I spent the rest of the day trying to fine tune the balance between enemies and the player.
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stix
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« Reply #49 on: June 14, 2018, 10:31:06 PM » |
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mygod all the art here is incredible, keep it up!
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ShillyShills
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« Reply #50 on: June 15, 2018, 06:56:05 AM » |
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mygod all the art here is incredible, keep it up!
Thankyou! all these positive vibes really give me the strength to continue
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ShillyShills
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« Reply #51 on: June 15, 2018, 08:54:50 PM » |
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Preparing for the demo, so I added somethings relating to what a new player might need to know like control prompts and even a control list. I also rebalanced some weapons fixed some weapon bugs and tuned the ammo system. Also redid the portal sprites and finalized the boss room a bit more.
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ShillyShills
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« Reply #53 on: June 17, 2018, 08:25:31 PM » |
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Added new sounds today and I spent a lot of my time banging my head against the wall on how to get my skill array setup to work, it works now! But we’ll see how it holds up in the long run. I also added Boss drops that will be key in unlocking new skills. I’m going to be uploading the prototype on Tuesday so stay tuned!
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« Reply #55 on: June 19, 2018, 03:48:55 AM » |
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Hey I've downloaded it and I'll try it on my break tomorrow. Is it playable with keyboard and mouse?
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ShillyShills
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« Reply #56 on: June 19, 2018, 05:50:04 AM » |
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Awesome! Yup right now its only playable with mouse and keyboard if you talk with the shopkeeper he gives you the control list. Thank you for giving it a chance!
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« Reply #57 on: June 19, 2018, 05:52:35 AM » |
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No worries I've got a screen recorder on my work PC, so I'll record as I play
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ShillyShills
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« Reply #58 on: June 19, 2018, 07:00:03 AM » |
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Awesome cant wait to see what you think so far
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alaNintendo
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« Reply #59 on: June 19, 2018, 10:39:40 AM » |
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Saw a bunch of your progress videos online! Good stuff! Keep it up
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