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TIGSource ForumsDeveloperPlaytesting20 000 cogs under the sea: beta testing started
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Author Topic: 20 000 cogs under the sea: beta testing started  (Read 1024 times)
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« on: May 21, 2018, 09:58:30 AM »



Hi! I invite you to test the Underwater world of my Steampunk Idle Spinner.
You can get the game on Google Play from your mobile device or play from your computer at Kongregate.

The Underwater world was the most requested addition according to the poll, which was run in the Steampunk Idle Spinner community on facebook.







The game has integrated tutorial, which will guide you through the initial steps. All the interface buttons have tooltips to let you see what they are doing.

If something is working strange, please, send a report to the developer from ingame interface using your mail app. Thus you'll help the development of this game in a great way.

The game has "Share a Screenshot" button, and the players started sharing their wonderful contraptions in the group. Show us yours!

My devblog
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« Reply #1 on: May 24, 2018, 07:45:24 AM »

All right, let's trade: a dev who reviews my game will receive a video review from me
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Tusky
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« Reply #2 on: May 25, 2018, 12:17:45 AM »

Saw a bug. I think I sent a report to the developer - although the button I'm not sure did anything.
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« Reply #3 on: May 27, 2018, 01:03:38 AM »

Thank you! Do you have a game for me to review?
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« Reply #4 on: May 27, 2018, 11:50:13 PM »

Thank you! Do you have a game for me to review?

Nah that's ok - happy to help.
I might ask you at some point in the future though Smiley
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« Reply #5 on: June 02, 2018, 03:11:39 AM »

Sure, just ping me Smiley
I calculated that in spring I spend 150 hours (screencasted) to game development. More if taking into account some quick fixes, for which I didn't record the video.

https://www.youtube.com/playlist?list=PLU_iW_uK7HGSEJIzFJtNpVu6JH7k4Tmii
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tomgcoleman
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« Reply #6 on: June 08, 2018, 12:48:09 PM »

playing on kongregate, mac, chrome browser.

I spent about 15 minutes playing between typing stuff.  looks fun!  I like it.

>>> bug 1 : When providing a boost or x2, the dark blue text appears on a dark brown background.
some of the text is on a white background.

the "x2 boost after tweet" has enough text to wrap to 4 lines.

I have a screen shot, but don't know how to attach.

>>> bug 2 : I didn't tap on the tweet, but it took me there.  felt a bit aggressive.

>>> bug 3 : as I started tapping the volcano to do something it was hard to tell what was happening in response
would be cool if the initial steam was more connected to the tap. 
Maybe more of a shock wave from tap location to the steam release would make it clear.
The mountain does jiggle when I tap but it's rather subtle, hard to notice.

personally I like things as they are, where you have to look around and see what happened,
but I imagine many casual players want it more clear.

I'd suggest making that lightning guy in the mountain to pulse red when they tap the first 50 times

>>> feature suggestion :
might be fun to allow the player to tap on the falling coin for another bonus

>>> feature suggestion :
the dancing yellow guy to get a bonus is creative, I like it, fun.
I'd make him vary in what he does
like make him one of the fish ( same color as fish )
or make him part of the anchor
basically I have something to watch for, and concentrate on
the current yellow guy is quite in my face, more about twitch clicking
i'd rather have it be notice it and get a prize.

>>> bug 4 :
I don't have enough money to buy another hammer
I click on the hammer to open the buy window
when I try to buy another hammer, I cannot, that's ok
the message saying I cannot goes away
the window to buy more stays there, no X to close it
if I click outside the window I can do stuff, it stays there, maybe this is fine, I can wait until I have enough $$
I'd prefer that there be an x to close it.

>>> suggestion :
the cash in the upper left, wasn't sure what it was for
I see the chest on lower right, let me click on it to see my cash progress / toggle it on or off

>>> bug 5 :
there is a counter in the upper left, which is the time
the text is partially covered by the green gear button
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« Reply #7 on: June 09, 2018, 12:07:07 PM »

bug : hammer adding after maxed out

after the hammer count is maxed out, the option to add a hammer is available.
if I select the add hammer control, and select the check mark to add a hammer,
then the caption appears "select where to build this"
this makes me think i can add a 5th hammer

the hammer add locations light up, however they are all taken, so I cannot select one
also, the gears light up as if I can select one, and perhaps add a hammer to it

selecting gears or hammers causes them to turn red
would be nice if the game detects that i have maxed out the hammers, and
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« Reply #8 on: July 08, 2018, 12:00:01 AM »

Thank you so much! Sorry for a month delay in reply - I'm preparing a version with even more content. I'll make review of your games soon Smiley
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« Reply #9 on: July 23, 2018, 07:40:19 AM »

Updated the game, taking into account your points!
Here's how it looks like now


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