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TIGSource ForumsCommunityDevLogsLazy Galaxy: Rebel Story - SHMUP / Roguelite [Steam Demo]
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Author Topic: Lazy Galaxy: Rebel Story - SHMUP / Roguelite [Steam Demo]  (Read 1097 times)
comrad_gremlin
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« on: May 22, 2018, 05:57:33 AM »

Hey everyone! Smiley

I'm Vladimir from Coldwild Games studio and I wanted to announce our new project, called Lazy Galaxy: Rebel Story. I'm going to post project updates and devlogs here.

EDIT: Steam Demo, https://store.steampowered.com/app/533050/Lazy_Galaxy_Rebel_Story

How the game looks now:


Releasetrailer:



An old robot named H-34-RT wakes up in a derelict space station orbiting his home planet. His civilization was destroyed long ago by evil O'Xelg, but he has yet to figure that out. After an initial shock, he decides to follow his old defense routines: that means fighting the invaders, even if he is alone now.

Lazy Galaxy: Rebel Story is a challenging, squad-based shoot-em-up/bullet hell rogue-lite. Fly through tons of bullets, defeat various enemies and engage challenging bosses, all this to help a lonely robot complete his mission.

Apart from action, I want to make it a narrative experience as a way to "cool player down" between intense action scenes. The player is going to uncover new allies that join him, then find out more about them during the game.
« Last Edit: August 09, 2018, 07:06:28 AM by comrad_gremlin » Logged
Daywalker
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« Reply #1 on: May 22, 2018, 11:40:46 AM »

lookin' good
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but a shadow of the past ..
comrad_gremlin
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« Reply #2 on: May 31, 2018, 05:56:01 AM »

Thanks! Smiley

I've added a bit more effects when bullets hit + destructible enemy rockets (so you can also attack them rather than dodge them).



Here's the gif how it looks
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« Reply #3 on: May 31, 2018, 06:39:32 AM »

I very much enjoyed the music on that trailer.

Even with the new GIF I feel like it could be a bit more OTT with the hits. Maybe a pause or a shake? Within reason obviously (or I suppose you could make it completely unreasonable and have that as its main selling point).
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comrad_gremlin
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« Reply #4 on: June 14, 2018, 11:00:49 AM »

Hey and! Thanks for your suggestion, I've actually added a bit more details / explosions + working on improved screenshake system now Smiley

Here's how the game looks now (I should probably update the screenshots soon):

https://i.imgur.com/wjuXBYx.mp4

if that's alright to ask: how do you share your game gifs from imgur in your devlog? Do you upload them as gifs at the start? when I add it as an mp4 file, it's impossible to share it here reasonably or I'm missing something Smiley Had to reupload it to gfycat
« Last Edit: June 14, 2018, 11:10:32 AM by comrad_gremlin » Logged
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« Reply #5 on: June 14, 2018, 11:21:25 AM »

Hey conrad, explosions are looking great!

If you're working on screenshake, I'd recommend making so that you can change the magnitude of the shake. Then you can have bigger shakes for bigger enemies, for example.

With GIFs: I just upload them as a GIF to imgur to post on here. I can export the frames from my game and put them together and optimise in ezgif.com or I'll just grab a bit of the screen with GIFCam
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comrad_gremlin
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« Reply #6 on: June 21, 2018, 12:16:23 PM »

Thanks! Smiley I've tried using gifcat and it should (hopefully) work better now.

I've added more enemies / faster bullets, so the game feels much more intense now.

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« Reply #7 on: June 21, 2018, 11:13:19 PM »

Yes this is looking pretty damned sweet now!

Did that asteroid move!? Bumping asteroids into enemies would be pretty cool Smiley
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comrad_gremlin
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« Reply #8 on: July 03, 2018, 10:32:52 AM »

Thanks! Smiley The asteroids actually collide with all bullets / flying enemies, but right now you can't push them that easily (maybe I should consider this, based on the weapon strength).



If that's alright to ask: how do you find energy to answer to everyone? Smiley How much time do you spend on making vs telling about your game right now?
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comrad_gremlin
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« Reply #9 on: July 12, 2018, 11:23:04 AM »

I've been working on a boss fight today:



We've also published a demo Smiley I think the development progressing slowly, but steadily. The 22nd of august release does not seem impossible.
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comrad_gremlin
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« Reply #10 on: August 09, 2018, 07:06:08 AM »

Hey! We're nearing the release, so here's a new trailer!

We're mostly polishing the game now and adding last-minute content (more bonuses / power-ups / weapons).



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