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TIGSource ForumsDeveloperBusinessFlash Game License
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Author Topic: Flash Game License  (Read 16519 times)
mirosurabu
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« Reply #20 on: August 27, 2009, 07:03:12 PM »

Rating of 8 is a solid rating, as far as I can tell. I have a game over at FGL that is rated 8 and it's in the Editor's Spotlight.
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raiten
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« Reply #21 on: August 27, 2009, 11:41:09 PM »

@Salt

Two months to make, and you're content with $700? Do you know how ridiculously popular games like SAS 2 and Endless Zombie Rampage are? Despite, as somebody mentioned above, the fact that concept has been beaten to death, it's still very very popular. Start e-mailing sponsors, get a bit more active. I only glanced at your game but it seems to me you could get a LOT more.
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Craig Stern
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« Reply #22 on: August 28, 2009, 07:28:25 AM »

$700 is pretty darn low for a quality Flash game that's been developed over several months. If it were me, I'd shop around some more.
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Sam
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« Reply #23 on: August 28, 2009, 09:59:44 AM »

Thanks a lot everyone!

I've spent today re-jigging the interface slightly so sponsor logos have space to go (and put placeholder logos in there,) and sending out contacts directly to sponsors.  Still have more emails to send.  Wish me luck!

I totally agree that selling the game is turning out to be more work than making it.  My consolation is that once it is sponsored, it'll be free for the player and I'll not starve.
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Loren Schmidt
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« Reply #24 on: August 28, 2009, 10:44:56 AM »

I a pro- Salt not starving. Best of luck!
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Matt Thorson
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« Reply #25 on: August 28, 2009, 01:24:03 PM »

Good luck man! Gentleman Let us know how it goes.
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aeiowu
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« Reply #26 on: August 28, 2009, 10:26:09 PM »

i just played this game: http://www.newgrounds.com/portal/view/509792

i think it's a fair bit worse than your game Salt. looks like it's getting a decent score on NG though.

just thought i'd give you some more ammo backing the whole "your game is worth it" idea. it is.
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bateleur
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« Reply #27 on: August 29, 2009, 03:36:03 AM »

Finally got round to playing Salt's game... very fun! Nice work! Beer!

This is going to sound silly, but possibly the title is putting sponsors off a little? "Maggot Blaster" sort of undersells the concept a bit in that I don't read that and immediately think "Strategic fight to the death against a diverse horde of bugs using a wide array of weapons". If I hadn't seen the game I'd be expecting something way more amateurish with one enemy type and much shallower gameplay.
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raiten
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« Reply #28 on: August 29, 2009, 06:23:31 AM »

This is going to sound silly, but possibly the title is putting sponsors off a little? "Maggot Blaster" sort of undersells the concept a bit in that I don't read that and immediately think "Strategic fight to the death against a diverse horde of bugs using a wide array of weapons". If I hadn't seen the game I'd be expecting something way more amateurish with one enemy type and much shallower gameplay.

I think you might be very right. I wouldn't be surprised if something like "Zombie Bugs" would do a lot better.
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Sam
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« Reply #29 on: August 29, 2009, 12:31:07 PM »

Goddamn zombies, ruining it for everyone.

I figure changing the name now would mostly just confuse all the people I've contacted asking to check it out.  I did change the "short description" field on FGL.com to hopefully better reflect its strategic interest.  My standard email I've been sending out directly describes the game as being in a similar vein to SAS Zombie Assault, so hopefully they can get a picture of what the game's about (and  Hand Money LeftCrazyHand Money Right) pretty fast.

Good news is, I've got a reply back from one of the sponsors I contacted directly and the bidding is up to $800! $900! $1000!  Not a vast increase, but this is a standard duration bid so I have a lot more breathing room for more sponsors to see it.  My previous highest bid was going to expire in less than a week, which was making things feel a bit rushed.

Thanks a great deal for all the support!
« Last Edit: August 30, 2009, 05:02:07 AM by Salt » Logged
ElijahKatz
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« Reply #30 on: August 29, 2009, 08:38:29 PM »

I think you deserve at least 1k...
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Matt Thorson
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« Reply #31 on: September 02, 2009, 09:52:43 AM »

Yeah I'd say $1000 would be the minimum you should be happy with.  Hopefully you can get it even higher (maybe you'll get a counter-bid on FGL?)
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Sam
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« Reply #32 on: September 02, 2009, 03:28:46 PM »

Fresh updates in the form of a timeline, with each line as one day:

- Put game up
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- Bid from A for $500
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- Bid from B for $700
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- Sent out a load of direct contacts to sponsors
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- Bid from C (one of those I contacted directly)  for $800
- Bid from B for $1000
- Bid from C for $1100
- Bid from B for $1200
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- Bid from D (not someone I contacted directly) for $1400
- This post


Just getting enough sponsors to see it seems to have been the key so far.  B must have thought he/she was on to a bargain until C turned up.

Bidding is sitting in the range that would cover my living expenses for the development time, so I'm pretty comfortable now.  I will wait at least another week to make sure there's no more fresh sponsors waiting to appear.  I've been ticking off the list of sponsors I contacted when I see them appear on FGL's 'viewers' list. I also gave the sponsors a secure link outside of FGL in case they didn't have a sponsor's account there, so I can't tell which specific sponsors have viewed it there.
« Last Edit: September 14, 2009, 04:20:35 AM by Salt » Logged
Matt Thorson
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« Reply #33 on: September 02, 2009, 03:51:46 PM »

Nice!  Glad to hear you got a little bidding war going.
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G.I.L.
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« Reply #34 on: September 02, 2009, 04:55:16 PM »

Nice! $1400 sounds good to me! That bidding war sounds like sponsors like your game. Btw:I have never used fgl so.. how do they pay you?
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Matt Thorson
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« Reply #35 on: September 02, 2009, 05:14:48 PM »

Nice! $1400 sounds good to me! That bidding war sounds like sponsors like your game. Btw:I have never used fgl so.. how do they pay you?

You work this out with the sponsor.  PayPal or check usually I think.
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ElijahKatz
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« Reply #36 on: September 02, 2009, 05:16:48 PM »

Good job dude!
I'm so happy you didn't take the original one...
Patience is a virtue...
If the biggest isn't going to expire I say wait it out and see if any more come...
Though $1400 is a very nice amount for your game :D
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mark
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« Reply #37 on: September 03, 2009, 03:18:09 AM »

1.4k nice.

I think you game deserved at least that, maybe letting them fry for a little while seeing if you can get some more out of them Tongue

Generally I think the sponsors will bid very low (like very very low) on a game if it has been up for some time and has no bids.
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grapefrukt
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« Reply #38 on: October 20, 2009, 01:26:23 PM »

i'm in need of a little confidence boost, i put my game moonbow on fgl more than two months ago, and i haven't got a single bid. i really don't think the game is that bad, but so it would seem.

i'm lucky so far as i don't really need the money, but i do value my time and i have no intention of selling it at a far too low price, then i'd rather just give it away completely.

i think i'll have to put toghether some emails to people and try to get this ball rolling...
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moi
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« Reply #39 on: October 20, 2009, 01:30:12 PM »

I don't have first hand experience, but I've heard that happens because FGL is becoming more and more popular and the list of games is becoming very crowded. Something like hundreds a month.
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