I'm looking for feedback and thought on character design.
We are making a sci fi game where the player trades between different planets. We want the trade to have significant impact on societies. The life of societies will me shown mostly environmentally. The game is 2d and the graphics are done i vectors.
The solar system where the game takes place is colonised by Ludings (or Ludons). They are a specie that evolutionary is rooted in jellyfish alike creatures. They grow up quickly and live very short. They are very vibrant and energetic and create quickly developing civilization.
The characters have a number of roles to play in the game:
- variety - very roughly, we'd like to have thousands of distinctive faces that can be then used as players counterparts in trade and general folk on the street
- ageing - it will be important part of the games topic, so every individual will have to change it's appearance with age. This as well as variety will have to be done procedurally to some extent.
- light-hearted - The game will touch upon some serious topics so to lighten it a bit we chose comic style and a little silly look.
some concepts: