Here's a speedy run-through of the oil rig's first section:
https://i.imgur.com/s9WonR8.gifvAlso, there's a demo I've been updating for testing and feedback; you can find that at:
https://gamejolt.com/games/GIGABUSTER/340754 .
This looks great! I'm gonna be the debbie downer and say try to make your game an inspiration and not replication, I noticed the wall cling, healthy bar, mechmonsters (and I believe the time bombs) are all sort of directly pulled from a Megaman kind of universe, just to make an example, you could have a main character with similar mechanics using a horizontal life bar OR even color code the bombs to distinguish your game in its own right.
Thanks! I think you might be right about the robots. Hopefully some of the later levels address this, as a lot of their enemies (and all of the bosses) are humans instead of mechanical (Some here:
https://i.imgur.com/zC9KpHH.jpg). I've been floating the idea of making the cops humans too instead of robots, but not sure yet. It's tough to avoid making robots with some enemy types, like platform-based ones and turrets, etc.
My goal overall is for some of the levels and enemies to serve as touchstones, to help ground things against some wackier stuff.
As far as mechanics for movement/platforming, I definitely wanted them to feel very close to MMZ as a goal from the start. There are some additions on top of that however (the auto-target hookshot, flaredashing, rail grinding, 8-way climbing, etc.)
It's not quite as 1:1 with MMX as 20XX (which I love), but it's pretty close.