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November 18, 2019, 07:01:09 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)Plate Armor
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ben3d
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« on: June 09, 2018, 11:45:12 AM »



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pulse
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« Reply #1 on: June 10, 2018, 02:27:16 AM »

Looks good, however if I may add some criticism - the gloves/hands are too big, arms seem too tiny, helmet has too wide an opening and I'm not sure that shape would work, the arrow protruding from the middle of the armor seems out of place (kinda interesting but at the same time jarring), and nipples don't require individual armor.

These are just my observations though, I'm not an expert in any way. Smiley Overall looks cool!
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Ordnas
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« Reply #2 on: June 10, 2018, 05:54:32 AM »

It looks good! Are you trying to do something between realistic and cartoon style? Some proportions seems modified voluntarily (the hands, head/body proportions).
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Wilson Saunders
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« Reply #3 on: June 13, 2018, 03:39:08 PM »

Two minor criticism:
The conical things near the armpit I think are called "Shoulder Roundels." They are most often concave with the rim further away from the body than the center. They exist to catch a stab that would have penetrated the gap between the pauldron (shoulder armor) and the breast plate. Yours are convex meaning a stab could deflect from the Rondel into the unprotected armpit.

The helmet visor holes are also a little too big. If my reading of history is correct The visor was down mostly to protect the soldier from arrows and would be lifted or discarded for better visibility during melee combat. You could do with swapping the vertical slits for small holes since the only thing the soldier needs holes there for is breathing and shouting.


Other than that it looks fantastic.
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Ordnas
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« Reply #4 on: June 15, 2018, 12:26:30 AM »

In defence of bend3d, probably the asset was created with a more original style that do not necessarily needs to be compared with a real armor. Look at what Sora uses as a blade in Kingdom Hearts, or the pistols on the shoes of Bayonetta.
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